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40

Yes, simply use "Nearest neighbour" as the resample algorithm in the "image size" dialog (image -> image size) Edit: @CAI gives a nice tip - "It's also worth mentioning, if you don't want any distortion at all, multiply the scale by whole multipliers (so 2x, 3x, 4x or 200%, 300%, 400% etc.)"


26

This is actually really easy. Take a selected copied or placed (unlinked) raster image, then: Object > Create Object Mosaic Or, in older versions of Illustrator, it was Filter > Create > Mosaic Input the exact width and height of the pixel image under "Number of tiles". That's it! Your vector pixel squares will be wrapped in two groups, so ...


11

Inkscape This powerful vector graphics application is free, cross-platform, and Open Source. It comes with an inbuilt function to trace vector graphics from bitmaps. These are the steps involved: File - Import...: choose to "embed" the bitmap. Select the embedded bitmap. Choose Path -Trace Bitmap.... This will open the following dialog: Make the ...


10

On the Brush Palette click on the arrow to load Square Brushes. See image below, might look a bit different if you're on CS6, I'm not too sure:


9

Per Philip's request, I'll turn this into an answer: The only real solution is to pick the pencil tool and get to redrawing/touching-up by hand. Alas, there's no magic filter for this. JPG/MPG is lossy compression. By definition you've lost image data that you're not going to get back. Others have suggested some automated ways that could help, for sure, ...


8

Joe Gillespie did some great micro screen font work under the MiniFonts moniker. These are still available via MyFonts. Silkscreen is a related design by Jason Kottke.


8

It depends on what results you want. If you want it to look "blocky" (i.e. each pixel in the original becomes a square in the result) then MrMerrick's answer is correct. If you don't want it to look either blurry or blocky then you need a dedicated pixel art scaling algorithm. I'm not sure if such algorithsm are available for photoshop, I did find a plugin ...


8

Another possibility, here; try drawing your images using vector shapes. There is a little time investment, but the potential afterwards could pay dividends. Start by setting your grid size (say grid line every 10 pixels, with only 1 subdivision). Turn on grid snap. Using the pen tool draw your shape. For any parts of the shape that are separated (i.e. on a ...


7

pixel2svg has the potential to do this, but it requires some modification of the script. How to do it You need to modify the svgdoc.add call on line 125 of pixel2svg.py to add in opacity attribute. It should look like the following: svgdoc.add(svgdoc.rect(insert = ("{0}px".format(colcount * arguments.squaresize), ...


6

You can set up a a Grid in the Preferences to have a grid line every .5pt (same as px in AI). Then turn on Snap to Grid in the View Menu. This will allow you to snap to .5px increments. However, it is not going to matter. While you can place an object at a 1/2 pixel (or 1/2pt in Illustrator), upon output everything is adjusted (anti-aliased) to full pixels. ...


5

You haven't been very clear about your exact goal. I think you want to do two things: clean up the compression artifacts, then downscale the image while maintaining crispness. For the compression artifacts, there are lots of JPEG recovery utilities that produce pretty good results, though not perfect, and I don't know how well they work with pixel art. If ...


4

Double-headed arrow. 16px version: 100px version for clarity: Different style, 16px: 100px:


4

Lots of great pixel fonts at FontsForFlash.com


4

No you should not use anti-aliasing for pixel art You can draw by hand or on the computer but in the end you need to use the pencil tool for the majority of the work you do on the computer, that's the whole idea behind "pixel art." I have no idea what you mean by the rest of your question, are you trying to do anti-aliasing by hand? That doesn't really ...


3

While not converting, here's a quick way to recreate. I don't believe any tracing will give adequate results. Draw a rectangle the size of the entire image. Choose Object > Path > Split into Grid... Grab the Live Paint Bucket Tool (Under the Shape Builder tool in Illustrator CS6) Start Clicking sections to fill.... (editing note: this response ...


3

I'm not sure if this answers your question, but have you tried scaling it in photoshop using Image Size with Nearest Neighbour (preserve hard edges) selected in the Resampling dropdown? That gives you a lossless size increase...


3

I'm not proficient in the program, but it can be done in Inkscape. I'm sure someone will swoop in and explain it in inkscape. One thing I noticed when I zoomed in on the image is that there is an impreciseness with those squares in your image. Whoever made this image used alternating row width of 7 pixels and 8 pixels which makes it slightly more involved of ...


3

If you have Photoshop extended (with 3D) you can do the following steps. I am not trying to make an exact replica here, just showing roughly the steps you can take to create something like this within Photoshop. Open a new project, here I'm using 800x600 pixels From the 3D menu, select: Then rotate your cube in the position you want (or camera which can ...


3

Set your canvas size so it correlates to the pixel size you want to use. That way you can use 1:1 pixel tools in photoshop. When it comes time to use the actual images, you can then re-scale in Photoshop or possibly in the app framework itself. For example, if the physical device is 1920x1080 and you want your virtual "8-bit" pixels to be 8x8 device pixel, ...


3

The easiest way is to change the image to Indexed Color instead of RGB via Image > Mode. All transparent pixels will be removed and none will be created when the image is downsized. Alternatively, you can duplicate and merge the downsized layer repeatedly. Even a pixel with 1/256th opacity will be opaque after 8 iterations.


3

If you are looking to simply increase the size relative to other elements and wish to maintain the "pixel art look" then the nearest neighbour method already suggested is the way to achieve that. If that isn't what you are looking for, there are some advanced scaling algorithms specifically designed for pixel art when you don't want to try maintian ...


2

I would build a segment by hand and then apply it as a pattern. You could also build the segment in Illustrator and create a pattern brush with it.


2

I was able to achieve something similar, try the following: Click the screenshots for full resolution Create a new document with relatively small dimensions. Select the Pen tool, change the size to 1px Edit the Brush settings (Window → Brush) for Spacing I set Spacing at 750% Edit the Brush settings for Scattering I set Scatter at 1000% and ...


2

Vectors might change the rules a bit in some specific cases, but generally speaking, there is no 0.5px increment. (Unless we're talking CSS px on retina devices, but that's a whole different topic) A pixel is the smallest unit on a monitor. In the above image, each set of one red, one green, and one blue light is a single pixel. The device tells the ...


2

Why do them put a picture in the center? Because of usability It enables you to see directly for which purpose this QR Code is intended. A QR Code can contian any kind of data,not URL's only! Because of trustability Usually QR Code readers haven't any machanism of pre-check the scanned information. That means scanning an URL directs you insteantly to ...


2

The commonality between the units in this case is that they are normally both defined over a scale. Short distances are measured with a ruler, that has a scale from one end to the other Large distances with a scale on a map Thermometers have a scale on them too. I would therefore show some kind of graduated scale.


2

The first part is realy easy. Don't scale your image using any interpolation method. Choose None in the dialog box. Use exact multipliers.


2

Several things come to mind, I have no idea how many different shaped areas you have but drawing them at the target size would have been better. That's hind sight. To deal with the current problem you may consider the following, it will likely require further tweaking: Start with one layer, Ctrl-Click on the layer icon to load it as a selection (I am using ...


1

For t you can combine all three symbols in one icon, or alternatively create 3 icons - each one is activated when proper scale is chosen: Probably it is better to separate t and l to two different icon/options



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