Tag Info

New answers tagged

1

After a few minutes more of poking around in Gimp I finally noticed that the selection tool had an anti-aliasing option, that was turned on. If this is not selected you get hard edged fills.


1

Easy one. Enter Free Transform mode (Edit > Free Transform or CMD+T) and, at the top of your window, you will see these boxes: Where you see "100%" in the width and height, simply enter the pixel value that you wish it to be: Hit Enter until your changes are applied.


1

If you set the "X & Y" coordinates on your artboards to be an integer (a whole number like 10 instead of 10.234) I've noticed this fixes the problem. Also if you turn off the optimizing and anti-aliasing that can fix it too (though usually not recommended since it will give a more pixelated output). Some of the other suggestions on this thread can work ...


0

What I would do is make the.graphics on a larger scale 10:1 for example and then a scaling you require for sprites. Try this, draw a rectangule of 1000x500 px and the rotates 45 degrees, press enter and then transform it to a smaller scale maybe 45px wide. Good luck.


0

My recommendation is that you use other interpolation type or use smart object. If you want to see smoother pixel, then use interpolation bicubic smoother. I hope to help you.


0

I already decoded path in .svg from CorelDraw. Firstly, Corel and most Graphic editors have carthesian coordinate system (point [0,0] is in bottom-left corner). On the other hand, SVG has different system with start point in top-left corner. From this, when I have canvas with size 512x512 px and place mouse on it, I see a point coordinates are for example ...



Top 50 recent answers are included