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Any method that uses bitmap based scaling is going to generally look terrible for vector shape-based designs, especially for small glyphs. The good news is that Android really only requires 2×, 3× and 4× assets these days (maybe 1.5×, if you want to target older devices. iOS is similar, requiring 1× (iPad Mini and older devices), 2× and 3× (iPhone 6 Plus). ...



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