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62

As Elmo Allén correctly notes, this is neither an optical illusion not a bug in your graphics editor, but an effect caused by the monitor technology you're using. Specifically, on a typical modern TFT-LCD computer screen, each pixel is actually composed of three separate subpixels arranged side by side, respectively colored reg, green and blue: Each of ...


28

It is hard to make exactly what everyone sees here, because everybody has their own display to see the image. On my monitor, if I squint, I could see a very thin black line between the left red rectangle and the green middle rectangle. And in contrast, between the right red and middle, I see a very thin white line. Basically, I understand the original poster ...


13

Updated example using a wedge design. For clarity, sample distances were added to the graph, and the text was removed. This example has the Start and Finish text, and probably only the Finish text is needed. Since small size is a factor for handheld, here are two 100px by 100px space saving options using a vertical layout, and gauge design. ...


11

Years ago I had an Amiga game called F19 Stealth Fighter. The HUD on this had something very similar to what you describe. For bombs that you dropped, rather than fired, you were shown a line with two 'posts' at each end getting closer together the nearer you got to a target. Here's a simple modern representation:


7

If you want to show the distance between two persons, it is probably most intuitive to show a distance between two persons. In the rough mockup below there is still some sort of bar, but it is pointing backward. Distance is shown by position (by moving the person to the right) and size (shrinking the person). When you want more of a barlike indicator, you ...


7

I think the distance items work better and are far more intuitive, but I'd reverse things a a bit. Great distance should be long and red, short distance should be short and green. What you've posted seems to read the opposite of this. I'd expect long bars to be "far away" and be red. Without knowing your overall layout, another possibility maybe to use a ...


4

Using the image Talkingrock created: I think what would make the most sense, to me, would be for it to be swapped like so: Starts at Far Apart and lights up as you approach together. I think the change of text from "Far Close" to something more like "Far Apart" "Together" or "Met" or something indicating its two people arriving at a single destination ...


4

There's unfortunately no way of getting the area in Illustrator (CS6/CC) natively that I know of. You may have more luck with scripts. I found one here that seems to work. The code seems rather simple: alert("Area & Length (inches)\nArea: " + (Math.abs(app.activeDocument.selection[0].area/5184).toFixed(3)) + "\nLength: " + ...


3

In your screenshot, the Layers Palette shows the layers folders open, showing the contents of each layer / sub-layers. A shape is simply a closed path — a path in which there are no open end points. I think what you are trying to do is "subtract from shape." Select the Window drop down from the top menu and make sure Pathfinder has a checkbox by it. In my ...


3

This is the nature of the colors when they come together, The human eye tends simplification to clarify things .. and the optical illusions caused by our perception of colors. this phenomena which is called "Mach Bands Illusion" appears with any two color different in Value. not in the hue nor the saturation. and my attached diagram show that the same ...


3

Your context isn't clear but is important. Conceptually, is distance really what you want to represent? Or is it actually about representing how close a user is to the state they're seeking to be in, where "distance" just happens to be the metric for that? Consider that what you are actually trying to represent is how close a user is to achieving a ...


3

I think you should make the bar all one colour, then use a significant marker like an arrow or a different coloured bar going vertically overlaid to show relative distance from the start on the left and the end on the right. (Edit: I believe the official term is a slider bar) Here's an example from a game where character icons are used as the marker and ...


3

I want to represent distance as a bar graph (kind of) that gets "fuller" the closer the people are. That's the opposite of what a bar graph shows, though. The higher the value, the larger the bar. Wanting to do just the opposite is likely going to add confusion or visual dissonance to the actual data. To make the point a bit more direct, replace ...


3

In Photoshop CS6 or newer, you can simply set the Stroke Options for a vector path....


2

You do this with Clipping Masks. What you basically want to do is draw a path outlining where you want the person to appear, place the picture below your new object, then create the clipping mask. I'll outline this in more detail below. Starting out with some random lady I found and a diamond shape with a square below that. To begin the creation of ...


2

Simply use the Pen Tool to draw the outer shape. Then it's a simple matter to add a pattern overlay for the stripes and a stroke for the outer boundary. The color overlay in this screenshot merely changes the color of my stripe pattern from black to red.


2

I think a great way to build this would be using a vector mask on a group, with the shape set to subtract — if the bottommost shape on a layer is set to subtract, it will remove the shape and fill to the edge of the canvas. If you’d like to investigate further, here’s the PSD: Vector Mask.psd.zip


2

You ask how to represent distance graphically, but all the answers seem to rely on text within the image (the words "far" and "close" etc). Therefore I suggest you just write "3 miles apart" or "200m to go" and use any sort of 'progress meter' background which fills up horizontally. Giving the numerical distance isn't necessarily useful in terms of a ...


2

Let's say you have these 2 shapes: You select them and grab Live Paint Bucket tool: Next, you just choose the color and click on the area you want to paint: To get shape of filled colors you should use expand command.


2

select all the lines to be trimmed and the shape grab the Shape Builder Tool, and Alt+Drag from A to B with it repeat on other places as necessary on more complex shapes, where Alt+Dragging in a straight line is not possible, you can Alt+Click on individual lines to delete one by one.


1

This may not be the most elegant solution, but working in Illustrator is all about problem solving. My suggestion would be to place two extra lines on the edges of the square, for the vertical lines, one on the exact right and one on the exact left, then dropping your two original lines pretty much anywhere in between. Then select all four lines, switch to ...


1

If Johannes method fails to work for you, Telegraphics have a free Patharea filter which may do the trick: http://www.telegraphics.com.au/sw/product/patharea


1

Some one did ask a similar question on Mathematics SE -> How to divide a circle into 9 rings / 1 inner circle with the same area? You will have to adjust the equation a bit.


1

If you set the "X & Y" coordinates on your artboards to be an integer (a whole number like 10 instead of 10.234) I've noticed this fixes the problem. Also if you turn off the optimizing and anti-aliasing that can fix it too (though usually not recommended since it will give a more pixelated output). Some of the other suggestions on this thread can work ...


1

I guess you need this steps: 1. (at the left) choose the "Shape" tool mode within the Pen tool, draw your shape and then: 2. (at the right) pick the desirable path operation and draw the "subtracter" or whatever



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