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If you have access to Photoshop CC I'd strongly recommend you check out the new support for exporting assets - it's much quicker and easier than slices and allows you to go back and make adjustments to your assets without having to edit the slices again. All you need to do is label your layers in a particular way and let the generator do the work for you.


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You can try using codly.io you can convert your photoshop design into native code in seconds,just From Photoshop PSD to Code. you can slice your PHOTOSHOP design automatically. and generate assets for all application screens.and more save 40% of of the whole application development timeframe.


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Photoshop's Save for Web has a pixel limit of 8192 pixels. No single dimension can go above that number of pixels. The solution is to split your image into smaller pieces all under 8192px in size. Then reconstruct the pieces in HTML/CSS in needed. There have been a few discussions regarding this limit. Until Adobe alters the application, there's not much ...


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I have been having a hard time with this too, and I'm pretty sure I've figured it out. For whatever reason, Photoshop is having trouble because the file is so TALL. Try saving the file into two vertical sections, so that each is 50% of the original file height. When you try to save a slice for web now, it should default to 100%.


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Probably best to just "Save As" and select JPEG as your format and whatever degree of compression you'd like to apply. The whole point of slices is to export the design as separate images to utilize in your HTML and CSS.


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I don't think you should get anti-aliasing from shape paths. However, we are investigating why some of the illustrator smart objects do not render correctly. Have you tried out our Creative Cloud Extract service? I feel that is a much better way to get measurements and values out of a PSD as it offers a lot more than CopyCSS in Photoshop does. If you save ...


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Yes, if your asset is 55 pixels for the 1× size, then you'll be after 110 for 2× and 165 for 3×. The iPhone 6 Plus should be treated as a full 3× UI scale device. You should use a 1242 × 2208px canvas when designing a full screen mockup. This is because the iPhone 6 Plus renders internally to a larger virtual canvas, then bitmap scales the entire screen ...


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It might be a good idea to read Apple's Human Interface guidelines for iOS. This page in particular might have what you need: https://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/IconMatrix.html



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