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You've got a good start - don't try to pretend you're something you're not. Most folks will respond much better to "I am not quite sure of the process involved here - can you go into a little more depth?" than to someone obviously trying to fake it. If you're looking for the underpinnings of graphic design, look at things like: Color theory (which colors ...


4

Software is not an important concern. The most important concern is: can you draw? Since you are "totally newb at visual art" I assume that means you are not good at drawing and need to start with that. Realistically, if you are already a game programmer then stick to that and find a good artist to work with. There are always lots of artists looking for a ...


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I'd like to add a few more points, this relates to the business side. Understand what the client's needs are. This will help you in your research, approach and delivery don't be afraid to try different concepts. think: mild, average, and out-there. develop good communication skills so all parties involved know what to expect. Use email, phone calls, send ...


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As jhocking mentions, a good place to start would be to find your own style and adjust your technique. Some feedback is great at this stage, you can show your drawings to your friends and ask for their opinions, or share them online in places like DeviantArt or similar. I also agree with the traditional first approach. You can go digital in a next step, but ...



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