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The style used in the images is called "Low Poly" and can be done in any 3D program. Unlike game models, this style deliberately doesn't use techniques to make the mesh look smooth and more detailed. The aim is to use the lowest number of polygons possible with "flat shading" enabled to make each poly clearly visible. Here is a nice flyaround animation of a ...


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Polygonal modeling is probably the term you're looking for, though it makes use of tessellation. It is very commonly used in 3D rendering to break down complex objects with curves (what 3D people call a NURBS surface - A Non-Uniform Rational B-Spline) into ones that are easier to generate and keep track of (polygons) for computers. If you're looking to ...



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