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This is really good question. But I am afraid you can't standardize a style guide. There are guidelines to make one but a lot of it depends entirely on the complexity of the website you are creating. The guide you got your hands on is focused on typograhy which is by all means a really good thing. But not all websites can be understood by just that. Some ...


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I don't know the style it's called. I call it "2D flat art," with a retro 20s/30s texture feel for added texture. The approach uses a limited color palette. The basic way to create this art is to use a darker color of the object's color as the shadow color. If the jacket is red, the shadow would be a darker red, with no gradients; hence, "flat". Flash, ...


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Both styles, while slightly different, can be summed up as flat vector illustration


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These are offshoots of Delaunay Triangulation and can most easily be found by searching for "Delaunay Illustration", "Triangulated Illustrations" or "Triangulation Illustrations" There are other tools that have since become available such as, DMesh.


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This isn't so much an illustrative technique so much as it is a rendering one. These are likely Illustrator vector graphics that have had textures applied after the fact. Creative Bloq has a nice tutorial on adding textures to vector illustrations.


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I have used these style guide templatesbased on the style tiles concept & template. They're good for the early stages when you're exploring styles, not so much for specifications for when you're actually building the product.



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