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6

Interesting. Not entirely sure what part of the style you are after, but I am going to take your noir as a hint. Actually, I think you are pretty close in your search, but I think you need to use "film noir poster". That will give you a lot of stuff like this: Another search term is "pulp paperback cover" or "pulp fiction". This is the classic name for ...


6

Things to consider: Larger inner margin not outer. A larger inner margin helps prevent text from being crammed into the gutter of the spine. If you don't leave ample margin for the inner side you may find it gets difficult to read text near the gutter with every additional page. Creep. Creep happens when books are bound. Each signature needs to be slightly ...


5

Cubism Cubism is an early-20th-century avant-garde art movement pioneered by Georges Braque and Pablo Picasso, joined by Jean Metzinger, Albert Gleizes, Robert Delaunay, Henri Le Fauconnier, Fernand L├ęger and Juan Gris1 that revolutionized European painting and sculpture, and inspired related movements in music, literature and architecture. Cubism has ...


4

The style is "cubist" or "cubism" but I think the images you post have a definite digital feel. I would call them "cubist illustration" or "digital cubism" if I were trying to specify and illustration style.


3

Both styles, while slightly different, can be summed up as flat vector illustration


3

Usually, brand guidelines are for everyone, while design guidelines are the subset for designers. It varies (particularly by geography and size of organisation), but usually "brand guidelines" are the broad umbrella including: "Vision" or "Mission statement" etc etc Tone of voice and writing style guidelines Logo files and usage guidelines (e.g. white ...


3

This is really good question. But I am afraid you can't standardize a style guide. There are guidelines to make one but a lot of it depends entirely on the complexity of the website you are creating. The guide you got your hands on is focused on typograhy which is by all means a really good thing. But not all websites can be understood by just that. Some ...


3

Since you mention a cost-effective solution for art style, I'd look into vector bundles or creation kits such as this one. Some of them are even specifically aimed for games, like this one. Lots of them are characters, and they can be used for any app or even for digital books. Of course you would only be able to use these if you want to create the apps ...


3

While we could trace the aesthetic back to various art and design styles such as the aforementioned cubism, there are some more recent terms such as low-poly or faceted illustration. Tim Reynolds was one of the earlier users of the style. It can be done via 3D rendering (where it originates...essentially reducing the polygons used to render a complex ...


2

This has its basis in some kind illustration. What I mean is illustration, as not the same thing as design. It could also include purely text based solutions but with a visual sorting based on illustrative principles. Tag-clouds would be an example. To quote the tag here at GD (confess, I wrote it myself): Illustration is about communicating a specific ...


2

My two pennies; my first education was an apprenticeship in bookbinding... (book-geek, yes) The classical way to define frames for content on book pages are based on the 5-7; and allow me to point you to CraigMod - he knows what he is talking about: Image of page layouts Craigmod - books in the age of the ipad The construction of these things ...


2

Aesthetically speaking: as much white space as you can afford; Rule number 1 is that more than 2 typefaces is not allowed; rule number 2 is that rule number 1 is made to be broken at will. For "saddle stitch" books (folded, sewn/stapled), you want (need) to have multiples of 4 pages. Squint a lot and make sure some/most of your blocks align or relate in ...


2

The colours are not soft as such, though they are pastels; but the shadows are simply a darker version of the "original", and there are careful use of highlights. Consider the clothes: The outlines are trad cartoon-black. If you removed the shadows and kept the black outlines, you would have old-school-western donald-duck-style cartoon. Really old Donald ...


2

I don't know the style it's called. I call it "2D flat art," with a retro 20s/30s texture feel for added texture. The approach uses a limited color palette. The basic way to create this art is to use a darker color of the object's color as the shadow color. If the jacket is red, the shadow would be a darker red, with no gradients; hence, "flat". Flash, ...


2

Nowadays, you can use either tool to accomplish these types of graphics. Adobe Illustrator is primarily a vector-based program, it has some raster-only elements available, such as drop shadows or outer glows. Likewise, Adobe Photoshop now allows you to work with vector-based objects (called smart objects) within the traditionally raster-based program. It ...


1

you can use both Photoshop as well as illustrator to draw this object but in Photoshop its some how difficult to arrange some vectors. so i suggest to use Illustrator for this object.


1

These are offshoots of Delaunay Triangulation and can most easily be found by searching for "Delaunay Illustration", "Triangulated Illustrations" or "Triangulation Illustrations" There are other tools that have since become available such as, DMesh.


1

This isn't so much an illustrative technique so much as it is a rendering one. These are likely Illustrator vector graphics that have had textures applied after the fact. Creative Bloq has a nice tutorial on adding textures to vector illustrations.


1

I have used these style guide templatesbased on the style tiles concept & template. They're good for the early stages when you're exploring styles, not so much for specifications for when you're actually building the product.


1

You should look into underground comix (yes, with an x). It's a bit strange that they'd name-check Beavis and Butthead or reference 90s comics, when there's a clear influence from an older print tradition. R. Crumb is the obviously place to start. Though there's a lot of variety in the genre, the commonality tends to a less polished adaptation of older pen ...


1

For me it is variation of pixel art combined with vectorizing which is possible on modern machines. Someone called this style as "pixel-meets-vector", however I am not sure that this type of art has individual name. You can see that the pictures are made of small squares and this is the permanent feature of pixel art. Again, probably it is original pixel ...


1

Web sites designed to adapt to the size of the screen (or browser window) are said to use Responsive design. The same code is used to display the interface on computers, tablets and phones, but the size and position of elements is changed. Sometimes elements are hidden on smaller screens, and generally vertical scrolling is allowed.


1

I'm not sure if this "style" has any specific name — it's really just a simple Photoshop / GIMP / etc. effect. Here, let me recreate the image in the GIMP for you: I'll start with the Newgrounds logo, scaled to 640 pixels wide to match your example image (click to enlarge): Next, I add some multiplicative noise by creating a new layer, filling it ...



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