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18

This should be a comment (hence making this CW), but I think there are some misunderstandings and wrong assumptions in the question. Since you obviously want this question to be answered (you've offered a bounty after all), here's my two cents. From your screenshot it seems to me that you have set your Windows to render fonts regularly (as opposed to ...


5

If you go to the Accessibility control panel, you can enable a zoom mode that blows up whatever is being displayed. Using this, you can detect subpixel antialiasing because it shows up as color fringes when magnified. I tried this out and found that, yes, the Retina MacBook Pro does still use sub-pixel antialiasing (when LCD font smoothing is on). Somewhat ...


5

A Retina display is a screen with a high pixel density. Apple's marketing material defines it like so: The pixel density is so high, your eyes can’t discern individual pixels. But at a technical level, the Retina displays on the iPhone, iPod, iPad and MacBook Pro are exactly double the pixel density of the non-Retina models. This is because scaling to ...


4

This is an artifact, obviously, of wretchedly failed attempts to render vector information accurately on screen. The problem may be specific to Stone Sans. Have you tried experimenting with something else? Something in the hinting information (although I don't know why you'd want to hint the bottoms of sans strokes) would be the hot suspect. If the problem ...


4

Unfortunately, no, there isn't a way to, using the tools that Photoshop has by default, replicate the different browsers' rendering (note that all browsers render text in a distinct way). That's one of the reasons lots of designers create mockups straight in html/css, because of these discrepancies. There are, however, Photoshop actions and plugins you can ...


4

Subpixel font smoothing is (typically) part of the operating system's type rendering engine. As such, it really has nothing to do with images. The common bitmap image formats for the web (JPG, GIF and PNG) don't allow the embedding of font information, so the best you can do is render the type as part of the bitmap image. You could use subpixel rendering ...


3

"Pixel Hinting" is a bit of a contrived term by the author of that article. Nothing wrong with it, but the term is typically reserved for type design. Traditionally, font hinting was the process of manually creating raster images of each vector glyph for each particular screen size deemed necessary. So, for example, at 9px on screen, the default vectors may ...


3

import the vector paths and raster images into illustrator and redo layout. Illustrator CS5 has in the transform pallet a check box for constrain to pixel grid. Select all of your vector paths and check this box. Then when you resize it will stay aligned to the pixel grid. It may be some work but if your raster images are placed from photoshop and your ...


3

I don't know of an automated tool that will do what you're looking for, but if you don't mind setting up some test pages you can preview them using Browsershots.org or Adobe's Browser Lab. Both services are free (though Adobe's requires an Adobe ID) and will show you screenshots of your site in different browsers and operating systems. Browsershots has a ...


2

As Alan Gilbertson say in his answer, this is probably problems related to display the vector information well on screen. If you try to print on paper, it will look perfect. If the PDF you create is mainly for printing, this is not a problem, but if it is mainly for sharing electronically, you might consider using a different font that looks better. I ...


2

I believe what you're looking for is subpixel rendering. It's a way of tricking the eye and the display into rendering images sharply at smaller sizes. In your case, I would have 2 files, one for < 24px and one for > 24px. A lot of the details you put into a smaller icon don't translate to smaller sizes. subpixel rendering: ...


2

At this order of resolution (meant as in ppi) one can drop subpixel rendering altogether without making much of a difference (difference will be almost unnoticable if at all visible). I think even hinting could be dropped and almost no harm will be done. So much pixels on an inch of length implies rather “printwise” mindset instead of traditional ...


2

If the issue is the same as the Stackoverflow question you reference then isn't the answer the same too? That's a Hinting problem. When you generate your font-face kit (like in FontSquirrel), you need to specify Hinting on the Expert options. Choose Expert, and under Rendering, select: Apply Hinting - Improve Win rendering.


2

Simulating subpixel anti-aliasing in an image is very useful in case you are creating a mock-up for, say, a website. None of the regular type anti-aliasing options in Photoshop even remotely look like what a browser does with the very same font. Making mockups with subpixel AA prevents surprises and customers going 'but the text doesn't look nearly as good ...


2

It makes sense to have subpixel AA fonts in images as long as the display the image is shown on has the same pixel layout.


2

Yes, at least when it comes to dragging out ruler guides, like you appear to be doing. When dragging a ruler onto the canvas, hold the shift key and your guide will be constrained to the 'ticks' on the ruler. So when viewing at 100%, as you drag, your guide will snap to every 10 pixel increment. You can snap to every single pixel by zooming in to 1200%, ...


2

I suppose, that "pixel hinting" works by pixel perfect alignment of the graphic elements: if the graphic element's border falls at "half-pixel" coordinate, then the antialiasing creates color gradients (anti-aliasing, actually, is the creating of gradients) with resultant picture blurriness. when one "hints the pixels", he/she tries to align the elements ...


1

It's not really self evident and in fact, it's a cumbersome feature which got turned into a default with CS5. The Align to Pixel Grid and Pixel Preview modes require almost two different ways of working with pixels in Illustrator. Align to pixel grid tries to position things for you automagically, meanwhile Pixel Preview + Snap to Pixels, allows you to work ...


1

ttfautohint can be used to rebuild the font's hinting bytecode; the default settings (GDI-compatible) should help windows render the font.


1

It seems fairly self-evident to me. You use Align to Pixel Grid when you want pixel accurate artwork (Anything for screen). If you don't care about pixel accuracy (print work) there's no need to use the feature.


1

CS6 does not appear to offer distributed rendering as such. Premiere CS6 via the Media Encoder (which all Adobe video apps can use), can render your work in the background though, which may help: http://tv.adobe.com/watch/cs6-creative-cloud-feature-tour-for-video/save-time-with-powerful-background-rendering-using-media-encoder/ Hopefully this helps, David


1

Paul, if your text is on the same layer as other graphics, Indesign is converting your text to outline so it can trap your text and graphics together. Create a new layer in Indesign and make sure that it sits on top, then select and move your text to the that top layer and export to PDF. Your text should look clean in the PDF. Cheers! Hope this helped.


1

Please post the image you are working with as a PNG, and also a screenshot of the problem you are seeing in your browser. As far as I understand your description, I have never experienced this problem, and I'm convinced that, unless you are omitting a critical step in your process, what you're describing should not happen. Photoshop simply selects what is ...


1

I'll take a stab at this. I may be going over ground you've already covered, so forgive me if I'm being redundant. Perhaps edge transparency combined with anti-aliasing at the rounded corners is biting you, because it sounds like you're copying these slices and then finding they don't line up. The end result of copying an object with transparency is that ...



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