New answers tagged texture
Those aren't distressed per se. They are emulating offset printing on lower quality substrates. Photocopies, or newsprint. Essentially, it's an effect that you'd see when printing solid blocks of color where you get uneven ink coverage. The most typical way to achieve this is scanning in the actual texture you want to use. If you Google "print textures" ...
There are many ways to do this and to achieve this effect very easy you can just use a ready-made texture (search for example for “vintage” or “letterpress”). If I wanted to make my own texture I would use photoshop and start with a new black layer on top of my image. Then i would add a low amount of Noise to it (Filter > Noise > Add Noise …) Now ...
It's also implementable within just single Inner Glow style for a shape layer (the shape itself is painted black). Let's go from top to bottom: Set Blend Mode to "Dissolve" Opacity: 100% Noise: 25% Make gradient of a desired color Set Size to 100px Range: 75% Jitter: 15% Try playing with the numerical values.
Set your background to black, and create an ellipse Add a new layer, fill it with solid gray, then Filter > Noise > Add Noise and add a little gaussian blur ( Filter > Blur > Gaussian Blur ) Apply the blending effect Color Burn to the noise layer Go back to your ellispe and apply your gradient effect ( Layer > Layer Style > Gradient Overlay ...
Start with solid shape centered on your canvas. Create a layer above the shape layer and add a radial gradient from the center of that shape to its edge. Create a reveal all mask on the shape layer and then copy and paste the gradient to the mask. Add noise to the original gradient layer and then use the subtract bending option. That should get you close.
I personally don't have a big 3d background-experience but you may be able to use Illustrator to render some basic 3d shapes on top of a (for positionion only) copy of the scene and then apply surface texture. Use a little photoshop magic to marry the two seemlessly. That's how I'd go about creating a mock up of that image with custom textures... if that was ...
Create a Smart Object of your pattern/image (the orange and grey stripes) Duplicate your object(Cmd/Ctrl+J) as many times as there are 3D faces to work on For each object/layer, use the transform tools (torsion, free transform) or use the new perspective tools If you change the content in your Smart Object, all the face will change accordingly. PS. If ...
I was wondering if you could put the texture on a layer above the object and set the blend mode of the texture layer to overlay or to soft light. Does that do what you were trying to do?
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