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You can use mathematical modelling software such as Mathematica and then use 3D parametric plot. By this you can check things such as texture matching and light coming from different perspectives. The Neutral parameter neutralises the light. You can see here that the texture does not totally match so you need to divert the texture a bit or manually change ...


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As far as implementing the pattern afterward, if you do not already know. The easiest way is to add a pattern layer style which you can choose a custom pattern like the one above by opening it in photoshop, then simple clicking 'Edit > Define Pattern' then you can set that pattern in the layer style. it will scale infinitely, and you can set the size aka ...


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There's really no big trick to it. There's no automatic way to simply create a smooth tillable image from scratch. And, if you want to retain the rough edges that's not at all possible withut cloning. It merely takes some attention to cloning, healing, and covering seams once you've duplicated portions of the image. If you are looking for a seamless ...


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I would say the better to use Patters from blending option. You can download lot of leather patters which has nice bump depth and can apply on any color will give a nice leather effect . One more way is You can use filter> textures ( refer : ...


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It looks like a pretty random form of triangulation. Probably just done by hand. Just draw a bunch of dots and start making triangles to connect the dots! Awhile back we talked about Delaunay triangulation on GD.SE...it's a lot more mathematically rigid than the picture you reference but it creates a very similar effect. There are some tools available to ...


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There is no automated method to accomplish this which I'm aware of. You would need to manually create the shapes, then adjust their fill, stroke, and opacity.



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