New answers tagged user-interface
As a starting point, if you have an idea, go with it to some degree. Start with a sketch, if it still looks good, move onto a wireframe, and then a full mockup. Save them all and compare at a later date. Take into account peer feedback from a broad selection. Get feedback from other designers, and people who don't know the first thing about design, the ...
Find great sample and measure your ideas with it.. if your idea is good enough to stand together with sample - go on with it.
Points and pixels are often the same, but not always. Many Apple products, (including the iPhone and most iPads) operate at HIDPI, which means that the pixel density is much higher than standard displays. The iPhone needs double the pixels to display a particular point size, which means that if you are working at 640x1136 with a 1:1 points to pixel ratio, ...
It would appear your team has a communication problem on their hands. That said I would suggest you possibly integrate a meeting PRIOR to development. Since this is one sided I will suggest a variety of workflow methods that you should possibly consider if the communication is broken for the team. Project sit down - before a design -> development ...
Not within Photoshop I'm afraid. However, the Page Up / Page Down keys do exactly what you are asking, plus you can make them go left right if you hold down the Command key too.
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