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1

You can do this, but you have to enable "Show clipping path(s) of selected object(s)" For smaller screens : Also, when you move the image, the clip path doesn't move with the image, so things like this can happen:


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The objective advantages I can think of wouldn't likely apply to most graphic designers, but they include: You can run both Windows and OSX on a Macbook the need for specific OSX software namely xcode if you are developing for iOS in a large corporate IT enviornment, Macs are often somewhat outside the domain of desktop IT. This can actually be a huge ...


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One of my favourite features. Screen Shot built into the mac with CMD 3 or CMD 4 Ability to quickly take screenshots of selected regions or full screens and it is always wsyiwyg.


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Apple monitors are usually (very?) good. For PC, you'd normally need to research monitors, decide on a good one, and then make sure it's calibrated. I'm not sure about the rest - like fonts, anti-aliasing, etc. These are all things Windows "caught-up" with, as far as I know. Mac is somewhat of a standard in graphics so you'd probably be keeping the ...


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I want to stress a small but "it's all about" feature when we compare PC to Mac. I mean aesthetic feeling. Subjective, but influencing and probably more interesting then just comparing the inside-hardware. I aesthetically prefer my MBP, my iPad and my MagicMouse. I don't touch my PC (I use PC for a while, and Apple's only 2 years) just because I don't ...


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In the past, Apple has always marketed towards graphic design, being the first OS to have crucial design programs like the Adobe Creative Suite and widely used 3D software, iMovie and the like. They tailored their hardware to be most powerful when used for design. Faster render times, fast load times for things like Photoshop documents. When someone made a ...


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Are you asking whether you should use OS X or Windows, or whether you should use Apple-brand hardware or Dell/HP/etc./home-built generic PC hardware? Because if you're really comparing OS X to Windows, then lets be honest, you can run OS X on PC hardware fairly easily, although it's even easier to run Windows on Mac hardware. But if you're comparing Apple ...


1

To me, there is one huge feature that makes me prefer a Mac for design work: Quick Look. This allows you to almost instantly preview huge Photoshop, Illustrator, etc. files. You no longer have to wait for Photoshop/Illustrator to start up if it's not running, or wait for Photoshop to parse and open the file. This is really the only feature I miss when I am ...


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For designers, even I as a lifelong Mac bigot can say "not much anymore." The critical programs are on both platforms now. And Scott makes good points about Parallels and cross-platform browser testing. The main benefit from my perspective is that the Mac OS and hardware are more stable and more uniform. There is only one Mac hardware vendor, and it's ...


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*Disclaimer: I've been a Mac user for more than 20 years and still use a Mac daily. That being posted, I have clearly seen Windows close the gap in the areas where Apple was the frontrunner and the preferred system for designers. 15 years ago, using Windows was, at best, a lesson in frustration where design was concerned. There was a time where the Mac was ...



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