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21

"Don't let the perfect become the enemy of the good." Are you trying to produce a perfect, finished product every time? Are you spending so much time looking for the perfect font, tuning just the right shade of blue, aligning all your boxes across six spreads, that it's half past supper and you're only a third done the brochure? Maybe your problem is the ...


14

The easiest method is to simply use strokes with arrowheads. for 5 arrows, you simply divide a circle into 5 sections, apply your stroke and arrowheads, then expand and use the Shape Builder Tool.


14

*Disclaimer: I've been a Mac user for more than 20 years and still use a Mac daily. That being posted, I have clearly seen Windows close the gap in the areas where Apple was the frontrunner and the preferred system for designers. 15 years ago, using Windows was, at best, a lesson in frustration where design was concerned. There was a time where the Mac was ...


13

I'm going to disagree with everyone else and say that, if you're serious about graphic design or digital illustration, you should get a tablet ASAP. If you're the creative type, then it's unlikely that your first experience drawing is going to be in a digital media, as you were probably exposed to analog media in art classes likely as early as kindergarten ...


13

I think a lot comes down to having courage. Work only for good clients. Turn down jobs from people from whom you get the vibe of trouble ahead (either by politely declining, or asking for an outrageous price). Glamorous jobs that would look good on your portfolio may be among them, as well as big-money jobs. In that case, it's up to what you want more ...


11

You need a Creative Brief. The graphic designer you approach should have one to give to you. Here are a number of topics to consider, though this is for large projects and some of the subjects may not apply for you: Project Background Who are you and what do we need to know about you? Give some background information on how this project came about. ...


10

A bit of overlap with what I just answered here, and you can grab urls from there, but yep, a Gimp and or Inkscape --> Scribus workflow might be ok. ( Edit: or maybe just sk1 ) Actually done it? Yep. I indeed work with mostly free and open source tools. No complaints :) In my experience, you often have to use heavily your brain and create your tricks to ...


10

I never had to work on the same file with other person but I have 3 ways to deal with multiple versions of a design file. Milestones I used milestones for a moment when we were trying the AGILE way as designers (like some developers do). It's quite efficient but takes quite some times (more when you begin to use this. At the end, it's quite nice). Lots of ...


10

This was going to be a comment turned out to be quite long, so here it goes: I don't want to sound rude, really. But how do you expect people to believe in something YOU don't believe in? You are going to be designing, how are you going to make the design decisions about something looking this or that way? There is a theory behind our options when creating ...


10

I've been doing my own research and found an option that seems to work okay. It gives the writer an imperfect but near-accurate version of the layout to work in, and takes almost no time away from real work to produce it. It's based on turning a PDF into a Word doc... the very idea of which makes me feel unclean... but it seems to work, and the copywriter I ...


9

Get a fresh pair of eyes to look at it. "Too close to spot it" is exactly the problem. You've got obstructive arborvision (you can't see the forest for the trees). Find someone else to look at the design — preferably another designer, but anyone with a good eye will do in a pinch. If you have no one to lean on, you could try putting it away for a few ...


8

Absolutely, unequivocally, definitely start with pen and paper first. Art programs are great tools that can enhance skills by exponential orders, but nothing—nothing—beats the immediate results and response of working with pencil and paper. I have yet to meet a designer that didn't start with rough pencil sketches first. Being able to draw by hand is a skill ...


8

For lightweight usage, I love Dropbox. I can create a folder for a particular project, and then share just that one folder with those who need to get into it. They can't see folders I haven't given them access to. Dropbox syncs in the background, so I know they'll always have the very latest. I have my Mac set up to notify me if anything in the folder ...


8

So is the question essentially how to visualise sound? If so the process is essentially: Decide what you want to achieve (something abstract like these music-based sculptures? Something with practical useful value? Something with a dual purpose?) Decide which sound variables (frequency, magnitude, etc) are most useful to that goal - will involve some ...


8

Version Cue, in my experience, is garbage. I have two systems for two different teams going right now. SVN via Cornerstone I've been running a large volume of creative work through SVN via Cornerstone for Mac for over a year now. It's a very slick and easy to use app that makes VC seem easy. It doesn't provide visual previews of the files like I believe ...


8

Round 1: Hey John Doe, I need some (object) made by (date). Its to promote (product, event or service). I can offer (dollars). Are you interested? Or you might wait to see if they're interested and then negotiate that last point but it still belongs in Round 1. Round 2: Great! Here's my (logo / branding) and the (copy). As you see in the branding we ...


8

Here is how I would do it. I am using a very basic arrow shape. It can be adapted to a more refined design. Step 1: Draw the doughnut with one of the arrows in place. (Here drawn with no fill so the next steps are easy to understand.) Step 2: Select both shapes and make a symbol (drag to symbol panel) Step 3: With the symbol selected in the canvas, ...


8

I've used a method where the boxes are actually pieces of post-it notes. Today I use cellphone sized ones because they are usually big enough. You can cut them in shape put text on them. But the best function is that you can move them about. Even better your client can move them about. The thing is the mockup stage can not look too finished. People who are ...


8

A business startup that expects 3-4 day turnarounds on well-designed websites? A startup with arbitrary and poorly-communicated goals? A startup that plans to give up on development if "people" aren't interested? (Who are these "people"?) Alarm bells! It doesn't sound like your employer has a reliable strategy at all, and if he believes that a high-quality ...


7

The first thing I would say (speaking as a designer!) is that you should not be timid about expressing your reaction to a design. You need a design that communicates clearly and accurately (or a user interface that works intuitively and effectively). This has everything to do with effective communication and the needs of the user, very little to do with the ...


7

To answer your questions by order I'd say : Keep older drawings Even crappy one can be a source of inspiration one day. Any medium would do the trick. Try many and choose 2 or 3 at the end. Stick with it if you enjoy using them. It can even be computered drawing too. It depends on what you're working on. For example, for webdesign, there are ...


7

First of all try to identify what parts of the process are slowing you down the most. It's easier to work on it if you analyze it well. Maybe it's too obvious but keyboard shortcuts make really a HUGE difference. I'm using my software for a few years already and I'm still discovering new shortcuts that are significantly improving my workflow. Don't get ...


7

I'm mostly a developer by trade, but I also do graphic design work on the side. I've noticed that there is often a difference in the way that designers and developers work. In development, though not always followed, working iteratively is widely accepted as a more productive process then taking a long time and delivering something perfect the first try. A ...


7

Look around for the Audit space usage ... option (explained here). In newer versions it is oddly hidden under Save as > Optimized PDF. That will tell you exactly where the bloat is coming from. You can also use the Optimized PDF option to crank the size down in very targeted ways. Given the big before/after shift, the culprit is probably the image you're ...


7

This is by no means objective research, and I haven't ever made a viral campaign. But I do follow the industry and I do participate on the Internet, so here are some elements of viral things to consider based on personal experience: Humor Things that are genuinely funny tend to spread. Of course humor is always debatable, but the original Old Spice viral ...


6

It looks like you're starting in the wrong place, especially as a designer. If you were primarily a programmer, I would understand, but since you're posting in a graphic design exchange, I'll jump to it. Correct me if I'm wrong, but I'll assume you have been crafting your designs with HTML, and then you are moving to CSS. Here's the most important part: ...


6

Don't buy netbooks/laptops, they aren't built to last as long as normal desktop pcs and can be more expensive for half the power. To counter the power outage problem (I had the same thing in Bulgaria) buy a UPS system for each machine. Two 23' monitors might be a luxury, but I'd say at least 21'. In my office I have one 23 and two 21, they offer a lot of ...


6

Hazel for Mac could automate a lot of the copying for you, which could be used in conjunction with Dropbox. Like all things that sync, there might be some situations where you'd want to merge or have some other logic happening, but it might not be possible with that setup — I think the best it could do is blindly copy based on date modified. ...


6

You can't do Agile with print. There is no iteration. Once it's on press, it's on press. However, the design process up to that point can be as iterative as you'd like. Be sure you are billing accordingly, of course. Typically mock-ups are created (for print design, it may be as simple as color laser prints). At a certain point, you want the 'final' ...


6

Most Adobe creative suite/CC software has tools for things like this. Here's some of the main ones: All applications Actions, which are like recordable macros - saving a set of actions then executing it with one button. Photoshop: Smart objects (bundles of layers and vector data that can be re-used) Adjustment layers (layers where the purpose is to ...



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