|visits||member for||3 years, 3 months|
|seen||Jul 2 '12 at 6:40|
Horrible web and interface designer.
|bio||website||davidlumley.com.au||visits||member for||3 years, 3 months|
|location||Brisbane, Australia||seen||Jul 2 '12 at 6:40|
Procedural texture generation in Illustrator CS 5
Cheers. It's very similar to what I'm doing at the moment with the Photoshop filters, where the main problem I have is because it's not procedurally generated I can't control a noise frequency or define a noise size which remains constant regardless of the object size (imagine stylize -> round corners if you are unfamiliar with procedural textures). I'll keep looking around in the hopes of finding something a little more reusable, but appreciate the link. I'd upvote, but don't have 15 rep here :(