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Aug
6
comment How can I improve my website design?
...or you could put some screenshots of design 1 in this question and make this question about balancing content and parralax-style bold background images, then think about what the issue that bugs you is with design 2 (if there is one) and ask a separate question focussed on that, etc... The key is, it should be possible for someone with a similar problem to yours 6 months from now to google it, find this question, be like "Hey, this describes the same kind of problem as I'm having", read the answers and learn something useful. That doesn't work if the focus of the question changes.
Aug
6
comment How can I improve my website design?
Yeah, that kind of thing is one of the very few cases where long, rambling forum threads are actually more appropriate than a Q&A structure like this. Please do come back any time you're looking for clear definitive answers on clear fixed questions, they're what this site is designed for and it's really good for those.
Aug
5
comment How to make virtual people?
+1 nice idea! :) If it really needed to be a face that doesn't exist, someone could get a couple of friends or cheap part-time models to pose for an hour for photos at a range of angles under the same lighting, then overlay the photos as required. Not easy, but seems much easier and cheaper than aiming for photo-realistic CGI or digital painting
Aug
5
comment How to make virtual people?
I'd suggest if you want photo-realism, generating a face isn't the best approach. What's the best, most realistic CGI face you've ever seen in a big budget movie? Think Avatar or Beowulf - worked on by teams of top specialists with the world's best software and hardware - and they still don't quite look photo realistic. I don't know exactly what you're trying to do, but I'd suggest looking low-tech, using real photos of real people e.g. stock photography or hiring a friend/wannabe model. (Or, get as good as/better than the best in the world at Zbrush, Cinema4d or Maya & Mudbox really fast!)
Aug
2
comment How much software experience do I need to be a well-rounded graphic designer?
If we're mentioning Maya as an example of 3D, we should also mention that Cinema4D is a bit cheaper, about as powerful (similar uptake in film effects business etc) and has a more designer-friendly interface. And also, that Blender exists, which has a crazy interface, but is free and can (with a lot of work) create awesome, comparable-quality results. And Zbrush which a designer/illustrator might find fun as a more natural, arty way of sculpting (rather than configuring) static 3D. +1 for the guts to defend PowerPoint on a designers' site by the way :-)
Aug
1
comment Technical term for stray pixels
I think Horatio's thinking of jaggies, and I think that's not what's being asked about.
Jul
28
comment How can I improve my website design?
For questions like this it's a good idea to decribe your site and any thoughts you have on what you think is missing. Partly, so that we're answering a general type of design problem which other people might have and might google and might find useful. I'm editting in a few thoughts to give you an idea, feel free to edit these if I'm mis-representing the essence of your question.
Jul
27
comment Term for content-holding iconographic images
+1 I'm trying to clarify the difference between inner and outer text wraps - googling both in quotes comes up with nothing (not even this page!). Do you know any examples or links?
Jul
27
comment How to ensure scalability of logo design?
@Scott Expanding on anonymous's point, telling people who do, in fact, get quality results with sub-optimum tools that they are wrong won't change any minds. Stress the benefits. In recent years for financial reasons I've gone from using Photoshop 7(!!) on an ancient machine to AI/PS CS4 to AI/PS/FW CS5.5; some don't believe me when I say this, but almost everything except gradient meshes could be done somehow in PS7 - albeit with absurd, painful, time-consuming workarounds... I wouldn't go back, but that's for concrete practical reasons (speed, efficiency), not to obey some dogma or rule.
Jul
26
comment Can I freely use the fire exit symbol and similar ISO symbols?
@e100 it might be wishful thinking that there was something as sensible as a standard policy for ISO symbols. For example, see the situation with the 'no' sign en.wikipedia.org/wiki/No_symbol - seems like they sell usage of the official standard, and so almost everyone uses slight deviations of it. Shame.
Jul
26
comment what is the largest glyph width in Arial?
Further to Farray's point, █ usually gives a typical wide character width. Or M widths are the classic unit of measurement (hence em). They're not strictly the widest, but something strange will be happening if the average character in a string is wider than this. overflow: auto should cover very strange cases like this.
Jul
26
comment Can I freely use the fire exit symbol and similar ISO symbols?
+1 Their website is well worth browsing, lots of really excellent pictograms available in .eps format. Not sure I like their "Safety evacuation area" sign however, to me it looks more like "Warning: Pit trap"...
Jul
26
comment How to ensure scalability of logo design?
There's more to scalability than just using vectors to avoid pixelation: if a logo has detail, it can sometimes need subtle variations to work as an image at different sizes. See this related question, it's about icons but there are similar issues graphicdesign.stackexchange.com/questions/7526/…
Jul
26
comment How to ensure scalability of logo design?
@Scott There's a difference between incorrect and sub-optimum. For example, the guy who created the Firefox logo initially used Fireworks (not ideal) because at the time, it was what he was most comfortable with and got best results with. Then, later, he converted it to AI. It would have been better if he was already an Illustrator expert when he started, but he wasn't, and he'd have got worse results forcing himself to use a tool he wasn't fluent with (sacrificing skill and quality) than he did by using his most fluent tool then converting it (sacrificing speed and efficiency). Skill > tools.
Jul
25
comment Why do people keep telling me my site looks awful?
@OrenA blog.visual.ly/the-use-of-yellow-in-data-design - more about information design but the principles still apply. Basically, yellow is loud: use with care. It's great for subtle splashes and highlights
Jul
25
comment Developer to Designer path: How To
See also: stackoverflow.com/a/58947/568458
Jul
25
comment Why do people keep telling me my site looks awful?
Blimey, there's a lot of answers and they're not all very helpful... If you want to understand some relevant solid basic design principles, here's a classic answer to a related question I saw a while ago that you might find useful stackoverflow.com/a/58947/568458
Jul
25
comment Where can I find free 3D meshes online?
@ FindingMeshes - you're all about finding meshes, aren't you ;-) ? Welcome to our site. It's worth mentioning that we're more about graphic design than computer games graphics, so you might get better results at a site more used by computer games developers and game graphics people like gamedev.stackexchange.com/faq
Jul
25
comment Term for content-holding iconographic images
@JannikRuf Not really... Calling the images in my example "signs" would seem a bit strange, signs usually mark or indicate a separate nearby thing or rule. But people do often use the outlines of distinctive types of sign (e.g. road signs) as [whatever these things are called]
Jul
25
comment Is there an easy and cheap way to print qr codes on post-it notes?
Sticking these labels to post-its could work as a medium-low cost, no risk alternative to thebodzio's no-cost, medium-low risk option