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May
20
comment How can I explain to my client that more than two fonts in a logo is a bad idea?
+1 and damn you beat me to it, I was looking forward to starting an answer with "Your client choosing fonts for you is like you choosing spanners for your mechanic"
May
20
comment How can I explain to my client that more than two fonts in a logo is a bad idea?
+1 It's definitely a good idea to make things tangible and factual, and showing clients what you're saying in the context of their competitors helps them see why it matters
May
20
comment How can I explain to my client that more than two fonts in a logo is a bad idea?
...and particularly Alan G's tips here, especially "Don't ever make the client wrong, especially when they are"
May
20
comment How can I explain to my client that more than two fonts in a logo is a bad idea?
I'd disagree. You just need to speak "Mrs Important"'s language and understand his/her priorities. They won't listen to abstract talk about design principles, but something like "We're not maximising the power of your message the way your competitors are. Look, your competitor's logo speaks with one clear, powerful, consistent voice. To speak louder than them, our logo also has to speak clearer" [adjust according to client]
May
20
comment How do I make an incomplete circle stroke for a donut chart?
+1 this is a great option if you want to get creative in any way. Just make sure it's accurate and that any embellishments don't get in the way of the information (creating the rectangles with the graph tool's 'Stacked bar' then ungrouping is a good idea)
May
17
comment Difference between brand/design style guide and a UI Pattern Library and how to avoid conflicts?
@michaellai if the brand guidelines are well structured, there will be some clear general guiding principles that apply to everything, then each document will simply be the detail of how those are realised in different areas
May
15
comment How to rotate colors correctly
I think the key will be finding the adjustment to hue, saturation, and brightness /value/lightness that turns your dark red into your dark blue, then applying that to everything. How to do this will depend on what software etc is being used.
May
15
comment Which serif font is suitable for a manual and best matches Arial for length of text?
I've edited this a little so that it's less opinion based and more focused on the parts that are factual
May
14
comment Can Email Be Responsive?
Nice, really interesting (and well documented!) resource.
May
14
comment Creating Voronoi diagram from Adobe Illustrator CC
Sounds like you've got some decent coding ability: if you can't find anything that already exists and want to avoid Illustrator's clunky extension API, I'd try this approach: 1) save points as SVG from Illustrator, 2) put SVG in a web page, 3) use javascript to loop through each SVG element and store its x and y co-ords in an object (jQuery might make this easy), 4) output that object as JSON and use it as input for the D3.js library's Voronoi feature, 5) copy SVG output as code using Inspect Element, save, open it in Illustrator.
May
8
comment How could I show hands that are race neutral?
So is it a photo-realistic hand you want? If so, put the hand in shadow with the light source behind it, and it could be any race.
May
8
comment What is the difference between wireframes and mockups?
For comparison, here's an example of an early mockup for the design of this very site e.g. here, after discussion, most things stayed the same but for the logo and shade of green.
May
8
comment Why would a designer want to purchase a typeface instead of using free ones?
...and a couple more practical things particularly relevant to web fonts or use on screens: good, tested rendering across browsers/operating systems, and good hinting (though even some commercial fonts fall down here)
May
7
comment What is the difference between a designer and an artist?
+1 that's the key: design begins with a problem to be solved and then one or more ideas of how to solve it branch off from that, whereas art simply begins with an idea.
May
7
comment What is the difference between a designer and an artist?
@Scott good point! Hmm... how about: Design works to a brief. Art works to an idea.
May
7
comment What is the difference between a designer and an artist?
tldr; Design works to a brief. Art doesn't.
Apr
30
comment Why would a designer want to purchase a typeface instead of using free ones?
I think the best answer to this will be explaining what it really means for a font to be well produced, demonstrating the value of quality kerning tables, hinting, tested readability and legibility, glyph ranges, ligatures, consistency across weights and styles, etc etc - all that subtle stuff that isn't obvious when browsing font shops but which proves its worth when you work with a font heavily (I'm probably not the best place to write that)
Apr
25
comment How to reinforce intuitive design decisions?
Very interesting question... the book Universal Principles Of Design may help to an extent, and references each principle back to evidence, but I feel like there's a simpler answer than a 272-page book. (I seem to be constantly recommending that book, I wish I'd set up some kind of affiliate scheme...)
Apr
22
comment Distinguishing/important features of a face - drawing/painting
Is the sort of thing you're aiming for like this pencil portrait by Ileana Hunter (very realistic, almost photo-like in some ways, completely recognisable, but also very bare and minimalist)
Apr
22
comment Distinguishing/important features of a face - drawing/painting
Just to check: are you talking about portraits that feel realistic (i.e. not figurative cartoons or caricatures)? Because it's possible to make recognisable but not realistic images with one colour and just the eyes, mouth, hair and face shape. (also browse minimalist portraits for some of the styles people have tried)