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seen Jun 17 at 19:31

May
28
comment Element that is below appears as if it is above other elements
Does it happen always with this element or only when selected?
May
28
answered How can I use a clipping mask on a pen tool?
May
27
comment How can I use a clipping mask on a pen tool?
It looks like an open path and the "strikeout" is an auto-attempt to close the path for the mask. Try converting the text to an outline (rather than a stroked path) before making the clipping mask?
May
27
comment Radial gradient outward from shape
Try using "outer glow" with black and "multiply" or "normal" blend mode
May
27
comment How can I create a tiling hexagon tesselation (for SVG/Web)?
If you could explain the idea behind how you chose the rectangular area, the OP might be able to generalize this to other shapes.
May
22
answered Is serif necessarily related to “past” or “history” etc?
May
21
comment What are the screen resolution possibilities when targeting pc/mac
Note that normally, games are developed to support a wide range of screen aspects and pixel dimensions, not just a single target. It takes a little time, but dig around for a good design pattern before you fully commit.
May
21
comment What are the screen resolution possibilities when targeting pc/mac
Yes, a raster-based sprite which is going to be stretched in order to appear the same size proportionally to the pixel dimensions of the viewport (i.e. 1024x768; 1920x1080 etc) will "blur" or look less good. The solution is to provide multiple versions of all assets. This question, and others I think you posted similar to it may be better served at the gamedev.stackexchange.com I am certain this is a duplicate of something there, so try the search feature before posting.
May
21
comment Mockups Pixelate Image
if all you object to is the transition line between the iphone and the screen capture, try placing the screencap below the image and then apply a layer mask to the base image so that the screencap shows through the hole. This will allow you to apply a slight blur to the very edges of the mask and give a smoother transition at this point of highest contrast.
May
21
comment Does creating a vector graphic on a specific screen resolution affect the output quality on higher resolution screens?
Never used unity, but I suspect the solution would be to render to a surface which is the correct aspect ratio and use a viewport set to the screen resolution.
May
21
comment What font is used on this embossed card?
It is probably an OCR-based typeface however
May
21
comment Does creating a vector graphic on a specific screen resolution affect the output quality on higher resolution screens?
From what I gather from the OP's question and comment about aspect, I think Derek's answer addresses what is really being asked here. "Yes" a full-scene render of a pure vector is actually of higher quality rendered on the 1920x1080 screen, by definition. But "yes" you will reduce the quality in a different sense if you merely set the width and height to 1920x1080. Since 1920/1366*786 != 1080, it is obvious that you would be altering the aspect ratio. Either you live with it, or you crop it (which is why I think Derek mentions FOV)
May
21
comment Mockups Pixelate Image
I understand, it is just that such back and forth with terms and implications, while easy for you and me as experts, is extremely confusing to people with less experience. We do not always know the expertise level of the OP, so it may be better to be explicit with terms.
May
21
answered Mockups Pixelate Image
May
21
comment Mockups Pixelate Image
What @DA01 means is: dpi(aka ppi) has absolutely nothing to do with it. Only pixel dimensions matter. What selfagency means is: if the "window" you knocked out of the stock photo has larger pixel dimensions than the screenshot, then you must scale up the screencap to fit the window and this introduces quality issues. (Note that it looks to me like the simulated image is smaller than the stated screencap dimensions)
May
21
revised Optical sizes on posters
added 341 characters in body
May
21
answered Optical sizes on posters
May
20
comment Match web color to fabric swatch
context is important. there is no way your color will read the same on an rgb monitor as it will on a textured fabric: both because RGB is additive, and color (ie wavelengths of light detected by the eye) is actually perceived differently in different environments. We have in-built white point correction. The obvious correction after finding the match would be to desaturate. The monitor-to-monitor problem is unsolvable.
May
20
comment Match web color to fabric swatch
While everything you say is correct, I will say that my personal experience (color-matching separations to antique paintings) is to ignore color temperature and ideal conditions and focus on the real-world setting.
May
16
comment Can a Word Document Be turned into a Data Stream To allow for Editing over the Network to Update a link into InDesign?
One thing you need to look out for in all this (from experience). Editing a document virtually always will reflow text. Silent automatic updating, especially in a busy environment with complex documents is dangerous and can get expensive when you have to throw a print run away.