764 reputation
27
bio website ablepear.com
location Burlingame, CA
age 43
visits member for 2 years, 1 month
seen Oct 28 '13 at 12:32

"Yeah... Good luck with that."


Jul
3
comment How to make a graphic with long shadow?
** Dinesh, good luck and let me know how it goes. Remember, you can always get a trial copy of Adobe Creative Cloud. (^_^) ** Johannes, excellent! I know I'm always happier when I learn something new. (^_^) ** Disclaimer: I'm the editor-in-chief of Photoshop Dimensions (photoshopdimensions.com) and you can download the first issue for free as a PDF (or in iTunes). The first issue covers 3D in Photoshop CS 6 Extended. There will be a new versions shortly that covers the new features found in Photoshop CC. Cheers!
Jun
26
comment Photoshop action to export icon resources for OS X app?
I'm sure others will answer the Script/Action question, but I want to address a design issue. Unless your design is very simple and has sharp contrast, when you start making icons that are less than 64^2 you'll want to tweak them to make them look better... and for the 32^2 and 16^2 icons, you may want a simpler version of the icon graphics. This is standard practice. Cheers!
Jun
26
comment “Fake” 3d effect in Photoshop/Illustrator with raster images
The 3D feature are now part of Photoshop CC (no more Photoshop Extended), so everyone has access to 3D in Photoshop. Woot! (^_^)
Feb
5
comment Stacking Images Using Photoshop
Make an Action to apply the Free Transform/Skew Transform to your layers, this way you won't have to worry about typing in the values for each layer your transforming. Cheers!
Feb
4
comment How to design 3D logos like this?
I answered below, and provided an example. You can do it with Photoshop CS3+ (Extended), but with CS6 you can do it easier and simpler. Also, there's several rendering settings to make it look photorealistic to cartoonish. Cheers!
Jan
31
comment How to produce a blurred abstract (frosted glass) background like this?
+1 for a good example of using one filter with either a photo/picture or color blocking.
Jan
24
comment Why 3d redering, even for basic text, is so slow in photoshop and other programs when today's games can do that very easily
Muhammad, "real-time" rendering (with various settings) is offen done for 3D video games is not quite true. As Johanes sstated, the game rendering is already done. That is to say that all of the materials have been baked and saved out. In addition, most of the lighting in game is already baked into the textures. There's a big difference between rendering a scene in photoshop and a prebaked model/material/texture/light set in a game. In addition, Photoshop is calculating AO, GI,Refraction, Reflection, caustics, etc... almost all games do not do that in real-time. Cheers!
Jan
20
comment Add 3D perspective to a vectorized text
I don't think it's quite off-topic Scott, as 3D is built into Adobe Photoshop and Illustrator, albeit to a limited degree, but will still do 3D Extrusions on Text and Vector objects. Photoshop CS 6 Extended has a redesigned UI to easily create 3D Text, Extrusions, etc, with camera's lights, IBLs, and more. Scott, the other reason I don't agree is that if you look at the ads around us today, a good 80% use 3D for Text and other aspects of design. More over, designers are called upon to work with 3D assets to use in comps for product placement and package design comps. 3D is now in design.
Jan
19
comment Professional looking websites
Hey Chris, I'm glad you found the information useful. As to the colors, I would say that your main colors need to come from the branding of the clients identity system, that is to say, if the site uses Orange and Blue, you should be using Orange and Blue (but not as the main colors). Remember that readability is one of the first issues, so color needs to guide the eye or reinforce information. Also, consider using tints/harmonies of the base colors to create a complementary pallet, and try to keep the main colors around 4-5. If I knew the colors I may be able to help more. Good luck! (^_^)
Jan
17
comment How can I get more efficient at designing tables for web in Photoshop?
There's a book you may want to look into reading: UI Design with Adobe Illustrator by Rick Moore, which may help you with design concepts (around Illustrator workflows) and maximizing your effort if you are thinking about using Illustrator for comps. Cheers!
Dec
15
comment How and with what software was this image created with?
Ctrl+U? Which OS/Browser are you using Johannes? (^_^)
Dec
15
comment How and with what software was this image created with?
Yes, but you could have used Cinema 4D, used a body mesh for the Shape Object then a MoGraphic function to fill the body with cubes, a Random effector to change the shapes of the cubes, then rendered it out... The smaller cubes/particles, were probably rendered as a second scene then composited in Photoshop... Just saying that Cinema 4D could also be a good answer... (^_^)
Dec
13
comment How do I shift/remap one range of colors to another in Photoshop?
That's a good way to do it, but be sure to mask off your Earth (and it's reflection) so that the shadow doesn't get remapped (and stays gray)... if you want it to stay gray. (^_^)
Sep
16
comment How to crop image with transparent border
There are two problems that I see, the first being the drop shadow, the second being the trim area. Trim normally works, but the drop shadow will be the issue. Do you want the outer drop shadow? Have you tried command+click on the initial vector shape (rounded rectangle) and then create a Layer Mask, apply it to a new folder and then move the original layer inside? This should compensate for the outer drop shadow (as it looks like you're using the drop shadow for the inner drop shadow area). Once you mask off the folder with the shape, you'll be able to use Trim (Transparent) properly. :)
Sep
14
comment Changing the extrusion opacity of 3D object in Photoshop CS 6 Extended
There is also the Texture Map which will allow you to create a Transparency Mask (which works like other Masks in Photoshop using Grayscale values to change to offset the opacity value). Use the Texture/Folder icon (next to the 43% Opacity value) to make a new texture, the Edit the Texture (and when you open/edit it you may want to use 3D > Create Painting Overlay > Wireframe to see where the extruded shapes UVs (paintable areas) are).
Sep
10
comment How can I extrude in 3d based on color
This could be done I believe since Photoshop CS 3 Extended, however it's even easier in Photoshop CS 6 Extended (which is part of the Creative Cloud). I'll post an example/answer below for you. Cheers!
Sep
10
comment How to make an image look like it's been printed
One more thing, most elements in the document are non-destructive, and the 3D scene, including all materials/textures, lights, shadows and shapes are completely non-destructive, so if you were unhappy with elements, such as the shadow, etc, you can tinker with them until you're happy and then render out the final results. Cheers!
Sep
10
comment How to make an image look like it's been printed
@RKS: You can do most of this in Photoshop CS 3-5 Extended, but it is much more daunting as it is not very easy to produce some of the effects that one would want. Photoshop CS 6 Extended makes the entire process much easier. ——— @ thomasrutter: Thanks for your valuable feedback (ahem). However, this was not designed as a final piece but as an example of how one can accomplish a task. Creating a larger starting file will resolve most of the resolution issues, as for the other issues/opinions, those are just that, opinions, but thank you for your critique. Cheers!
Sep
10
comment Photoshop 3d extrusion renders pixelated paths
@captainill: Please post a separate question on the topic of texture not aligned when editing source in Photoshop 3D and I'll provide details.
Sep
5
comment Make Multiple Circles In Photoshop
I would add, a final step, before saving, make a copy and then select all of the text and then select Text > Convert to Shape—this will make your text into a vector so it scales. cheers!