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seen Dec 5 '11 at 14:48

Feb
18
awarded  Supporter
Feb
18
comment Making an Effective Menu
So I should make the background more soothing and strategically color the menu elements to attract the eye to key points of interest? The area is green when you are connected, red when there was a connection error, orange when it is sending a connection request and blue when it sent a connection request and is waiting for a response. Typically you only see it as red, orange or green. Should I change this color coding system to a single red light off to the side instead of a hug area?
Feb
18
comment Making an Effective Menu
That's not anything to sneeze at! I really like the design of those slots. Thanks for the idea!
Feb
18
comment Making an Effective Menu
Thanks for the advice! I'll try to remember to keep it simple. I'm still confused about the first part of your post. Right now, the register button brings you to a page that asks you to agree to the terms of service and if you do agree, it bring you to a page which asks for your registration info. Are you saying that users might be confused because they think that the login button will log them in using the data in the fields or the register button will register them with the data in the fields?
Feb
18
comment Making an Effective Menu
@Lauren Ipsum - Oops! I forgot to say that when you log in, it brings you straight to the game world. The interface when your in the game world provides a tab for changing game settings. But I don't want to make users wait until they log in to change settings that aren't effected by being logged in or not. (settings such as sound volume) @JFW - Yeah, you're right. The current font does look really bad. Do you have any suggestions for a good font to use?
Feb
18
awarded  Student
Feb
18
awarded  Teacher
Feb
18
asked Making an Effective Menu
Feb
18
answered Guidelines for logos using multiple typefaces