| bio | website | sparr0.livejournal.com |
|---|---|---|
| location | Atlanta, GA | |
| age | 31 | |
| visits | member for | 8 months |
| seen | May 20 at 0:29 | |
| stats | profile views | 1 |
I am the typical "computer nerd", with skills in a number of programming languages and a wide range of computer hardware and software.
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Oct 8 |
comment |
Add exact color to texture Also, to illustrate another important case, consider a texture that is mostly 25%-grey with a few white and a few black areas. If your chosen color is 75%-grey, what color should the white and black areas end up? |
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Oct 8 |
comment |
Add exact color to texture So, the average color in the texture should match your chosen color. What sort of mapping should be applied between that average color and the other colors? That is, let's say the texture is mostly red with a few green areas and magenta areas, and your chosen color is blue. Should the texture-green areas be green or blue-green in the result? Should the texture-magenta areas be magenta or blue in the result? PS: I won't be able to give you a PS-specific answer, but if we can narrow down your precise requirements I can probably write an ImageMagick script, and someone else can adapt it for you. |
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Oct 8 |
comment |
Add exact color to texture Can you elaborate on what you want this process to do? Do you want the lightest grey pixels to become your target color and the darker grey pixels to be a darker version of your color? Or should the average grey pixels match your color and the lighter and darker greys become lighter and darker versions of your color? Or should the darkest grey remain just-grey, and have a smooth gradient of application of your color between that and the lightest grey which is completely replaced by your color? |
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Oct 8 |
awarded | Autobiographer |