Timeline for mapping image texture onto 3D model
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Jun 23, 2018 at 14:57 | vote | accept | skunkwerk | ||
Jun 20, 2018 at 15:31 | answer | added | GerardFalla | timeline score: 2 | |
Jun 20, 2018 at 10:36 | comment | added | Luciano | you don't even need a dedicated 3D software for your problem; Photoshop 3D tools would probably be enough | |
Jun 19, 2018 at 21:21 | comment | added | user82991 | Seriously, to map the 2nd shirt onto a 3D model you should at first remove old bendings, foldings and strechings. Your own morphing idea works only in 2D, it contains no 3D information. If you finally somehow had a straightened 2nd shirt, you should put it on the straightened pieces of your 3D surface. That's called UV mapping. The needed effort is astronomic and covers only this unique single case. Skip it. Learn how to make assignable materials if you cannot find a good one. | |
Jun 19, 2018 at 20:42 | review | Close votes | |||
Jun 20, 2018 at 18:45 | |||||
Jun 19, 2018 at 20:23 | comment | added | Stegathesaurus | What have you tried? What software are you using? You might want to consider updating your post to be more clear and informative. | |
Jun 19, 2018 at 19:17 | review | First posts | |||
Jun 19, 2018 at 20:23 | |||||
Jun 19, 2018 at 19:13 | history | asked | skunkwerk | CC BY-SA 4.0 |