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user82991
user82991

Hard times? No wonder because exact replica is complex. But one can tug together something resembling quite easily. Here's my test field:

enter image description here

In the bottom there's 50% grey background. It's not white, because 50% grey is the shade which is considered neutral (no lightening, no darkening) in many blending modes.

Above the background there's a photo, partially wiped off in the bottom.

Then there's a couple of texts, nearly black, but actually brown ABC and lighter DEF. The latter has a layer mask, which punches it like it was a low quality print. The mask has a piece of high contrast canvas texture.

On the top there's a low opacity white stroke to create some washiness. In your image there's smoke, clouds or tastefully painted strokes for this purpose.

The fabric texture in your image is colored, but it affects less in bright and dark areas of the image above. I guess the texture layer has blending mode =Overlay and the texture is colored to brown.

In your image there's a red package and texts clearly above the texture. I skip them.

There's a secondary difficulty: I haven't good fabric texture photos, but something resembling can be built with Photoshop's Texturizer > Canvas.

Tiling 2 layers of light grey canvas texture, rotating them plus and minus 45 degrees, blending with "multiply" and colorizing with a Hue & Saturation adjustment top layer make my fabric replacement:

enter image description here

Opacities and adjustments in the texture should stay live for finding the right combination. I made a layer group for the texture. The group has blending mode = Overlay. A good texture photo would make this complexity unnecessary.

Texture needs contrast adjustment to make it match with the rest. For it I added a curves layer. It lifts the dark end and make white areas bigger. Finally I masked half of the colored area off to see the photo also as uncolored. I think it should get some color to fit in the mix.

Here's the result

enter image description here

Approximately the same result can be got in numerous ways. Here's oneanother example:

enter image description hereenter image description here

The photo, text and the washed white stroke are placed into a layer group which sits on top and has blending mode Hard Light. It affects toTexture colorizing principle is the same texture as above, but the texture has blending mode normalis not fake canvas, it's half-toning pattern + some noise. Some fumes and a box above the texture are added. Colorizing is thinned on the person with a layer mask.

Sorry for the inferior texture, but hopefully you get some ideas.

Hard times? No wonder because exact replica is complex. But one can tug together something resembling quite easily. Here's my test field:

enter image description here

In the bottom there's 50% grey background. It's not white, because 50% grey is the shade which is considered neutral (no lightening, no darkening) in many blending modes.

Above the background there's a photo, partially wiped off in the bottom.

Then there's a couple of texts, nearly black, but actually brown ABC and lighter DEF. The latter has a layer mask, which punches it like it was a low quality print. The mask has a piece of high contrast canvas texture.

On the top there's a low opacity white stroke to create some washiness. In your image there's smoke, clouds or tastefully painted strokes for this purpose.

The fabric texture in your image is colored, but it affects less in bright and dark areas of the image above. I guess the texture layer has blending mode =Overlay and the texture is colored to brown.

In your image there's a red package and texts clearly above the texture. I skip them.

There's a secondary difficulty: I haven't good fabric texture photos, but something resembling can be built with Photoshop's Texturizer > Canvas.

Tiling 2 layers of light grey canvas texture, rotating them plus and minus 45 degrees, blending with "multiply" and colorizing with a Hue & Saturation adjustment top layer make my fabric replacement:

enter image description here

Opacities and adjustments in the texture should stay live for finding the right combination. I made a layer group for the texture. The group has blending mode = Overlay. A good texture photo would make this complexity unnecessary.

Texture needs contrast adjustment to make it match with the rest. For it I added a curves layer. It lifts the dark end and make white areas bigger. Finally I masked half of the colored area off to see the photo also as uncolored. I think it should get some color to fit in the mix.

Here's the result

enter image description here

Approximately the same result can be got in numerous ways. Here's one example:

enter image description here

The photo, text and the washed white stroke are placed into a layer group which sits on top and has blending mode Hard Light. It affects to the same texture as above, but the texture has blending mode normal.

Sorry for the inferior texture, but hopefully you get some ideas.

Hard times? No wonder because exact replica is complex. But one can tug together something resembling quite easily. Here's my test field:

enter image description here

In the bottom there's 50% grey background. It's not white, because 50% grey is the shade which is considered neutral (no lightening, no darkening) in many blending modes.

Above the background there's a photo, partially wiped off in the bottom.

Then there's a couple of texts, nearly black, but actually brown ABC and lighter DEF. The latter has a layer mask, which punches it like it was a low quality print. The mask has a piece of high contrast canvas texture.

On the top there's a low opacity white stroke to create some washiness. In your image there's smoke, clouds or tastefully painted strokes for this purpose.

The fabric texture in your image is colored, but it affects less in bright and dark areas of the image above. I guess the texture layer has blending mode =Overlay and the texture is colored to brown.

In your image there's a red package and texts clearly above the texture. I skip them.

There's a secondary difficulty: I haven't good fabric texture photos, but something resembling can be built with Photoshop's Texturizer > Canvas.

Tiling 2 layers of light grey canvas texture, rotating them plus and minus 45 degrees, blending with "multiply" and colorizing with a Hue & Saturation adjustment top layer make my fabric replacement:

enter image description here

Opacities and adjustments in the texture should stay live for finding the right combination. I made a layer group for the texture. The group has blending mode = Overlay. A good texture photo would make this complexity unnecessary.

Texture needs contrast adjustment to make it match with the rest. For it I added a curves layer. It lifts the dark end and make white areas bigger. Finally I masked half of the colored area off to see the photo also as uncolored. I think it should get some color to fit in the mix.

Here's the result

enter image description here

Here's another example:

enter image description here

Texture colorizing principle is the same, but the texture is not fake canvas, it's half-toning pattern + some noise. Some fumes and a box above the texture are added. Colorizing is thinned on the person with a layer mask.

Sorry for the inferior texture, but hopefully you get some ideas.

added 2 characters in body
Source Link
user82991
user82991

Hard times? No wonder because exact replica is complex. But one can tug together something resembling quite easily. Here's my test field:

enter image description here

In the bottom there's 50% grey background. It's not white, because 50% grey is the shade which is considered neutral (no lightening, no darkening) in many blending modes.

Above the background there's a photo, partially wiped off in the bottom.

Then there's a couple of texts, nearly black, but actually brown ABC and lighter DEF. The latter has a layer mask, which punches it like it was a low quality print. The mask has a piece of high contrast canvas texture.

On the top there's a low opacity white stroke to create some washiness. In your image there's smoke, clouds or tastefully painted strokes for this purpose.

The fabric texture in your image is colored, but it affects less in bright and dark areas of the image above. I guess the texture layer has blending mode =Overlay and the texture is colored to brown.

In your image there's a red package and texts clearly above the texture. I skip them.

There's a secondary difficulty: I haven't good fabric texture photos, but something resembling can be built with Photoshop's Texturizer > Canvas.

Tiling 2 layers of light grey canvas texture, rotating them plus and minus 45 degrees, blending with "multiply" and colorizing with a Hue & Saturation adjustment top layer make my fabric replacement:

enter image description here

Opacities and adjustments in the texture should stay live for finding the right combination. I made a layer group for the texture. The group has blending mode = Overlay. A good texture photo would make this complexity unnecessary.

Texture needs contrast adjustment to make it match with the rest. For it I added a curves layer. It lifts the dark end and make white areas bigger. Finally I masked half of the colored area off to see the photo also as uncolored. I think it should get some color to fit in the mix.

Here's the result

enter image description here

Approximately the same result can be got in numerous ways. Here's one example:

enter image description hereenter image description here

The photo, text and the washed white stroke are placed into a layer group which sits on top and has blending mode Hard Light. It affects to the same texture as above, but the texture has blending mode normal.

Sorry for the inferior texture, but hopefully you get some ideas.

Hard times? No wonder because exact replica is complex. But one can tug together something resembling quite easily. Here's my test field:

enter image description here

In the bottom there's 50% grey background. It's not white, because 50% grey is the shade which is considered neutral (no lightening, no darkening) in many blending modes.

Above the background there's a photo, partially wiped off in the bottom.

Then there's a couple of texts, nearly black, but actually brown ABC and lighter DEF. The latter has a layer mask, which punches it like it was a low quality print. The mask has a piece of high contrast canvas texture.

On the top there's a low opacity white stroke to create some washiness. In your image there's smoke, clouds or tastefully painted strokes for this purpose.

The fabric texture in your image is colored, but it affects less in bright and dark areas of the image above. I guess the texture layer has blending mode =Overlay and the texture is colored to brown.

In your image there's a red package and texts clearly above the texture. I skip them.

There's a secondary difficulty: I haven't good fabric texture photos, but something resembling can be built with Photoshop's Texturizer > Canvas.

Tiling 2 layers of light grey canvas texture, rotating them plus and minus 45 degrees, blending with "multiply" and colorizing with a Hue & Saturation adjustment top layer make my fabric replacement:

enter image description here

Opacities and adjustments in the texture should stay live for finding the right combination. I made a layer group for the texture. The group has blending mode = Overlay. A good texture photo would make this complexity unnecessary.

Texture needs contrast adjustment to make it match with the rest. For it I added a curves layer. It lifts the dark end and make white areas bigger. Finally I masked half of the colored area off to see the photo also as uncolored. I think it should get some color to fit in the mix.

Here's the result

enter image description here

Approximately the same result can be got in numerous ways. Here's one example:

enter image description here

The photo, text and the washed white stroke are placed into a layer group which sits on top and has blending mode Hard Light. It affects to the same texture as above, but the texture has blending mode normal.

Sorry for the inferior texture, but hopefully you get some ideas.

Hard times? No wonder because exact replica is complex. But one can tug together something resembling quite easily. Here's my test field:

enter image description here

In the bottom there's 50% grey background. It's not white, because 50% grey is the shade which is considered neutral (no lightening, no darkening) in many blending modes.

Above the background there's a photo, partially wiped off in the bottom.

Then there's a couple of texts, nearly black, but actually brown ABC and lighter DEF. The latter has a layer mask, which punches it like it was a low quality print. The mask has a piece of high contrast canvas texture.

On the top there's a low opacity white stroke to create some washiness. In your image there's smoke, clouds or tastefully painted strokes for this purpose.

The fabric texture in your image is colored, but it affects less in bright and dark areas of the image above. I guess the texture layer has blending mode =Overlay and the texture is colored to brown.

In your image there's a red package and texts clearly above the texture. I skip them.

There's a secondary difficulty: I haven't good fabric texture photos, but something resembling can be built with Photoshop's Texturizer > Canvas.

Tiling 2 layers of light grey canvas texture, rotating them plus and minus 45 degrees, blending with "multiply" and colorizing with a Hue & Saturation adjustment top layer make my fabric replacement:

enter image description here

Opacities and adjustments in the texture should stay live for finding the right combination. I made a layer group for the texture. The group has blending mode = Overlay. A good texture photo would make this complexity unnecessary.

Texture needs contrast adjustment to make it match with the rest. For it I added a curves layer. It lifts the dark end and make white areas bigger. Finally I masked half of the colored area off to see the photo also as uncolored. I think it should get some color to fit in the mix.

Here's the result

enter image description here

Approximately the same result can be got in numerous ways. Here's one example:

enter image description here

The photo, text and the washed white stroke are placed into a layer group which sits on top and has blending mode Hard Light. It affects to the same texture as above, but the texture has blending mode normal.

Sorry for the inferior texture, but hopefully you get some ideas.

added 397 characters in body
Source Link
user82991
user82991

Hard times? No wonder because exact replica is complex. But one can tug together something resembling quite easily. Here's my test field:

enter image description here

In the bottom there's 50% grey background. It's not white, because 50% grey is the shade which is considered neutral (no lightening, no darkening) in many blending modes.

Above the background there's a photo, partially wiped off in the bottom.

Then there's a couple of texts, nearly black, but actually brown ABC and lighter DEF. The latter has a layer mask, which punches it like it was a low quality print. The mask has a piece of high contrast canvas texture.

On the top there's a low opacity white stroke to create some washiness. In your image there's smoke, clouds or tastefully painted strokes for this purpose.

The fabric texture in your image is colored, but it affects less in bright and dark areas of the image above. I guess the texture layer has blending mode =Overlay and the texture is colored to brown.

In your image there's a red package and texts clearly above the texture. I skip them.

There's a secondary difficulty: I haven't good fabric texture photos, but something resembling can be built with Photoshop's Texturizer > Canvas.

Tiling 2 layers of light grey canvas texture, rotating them plus and minus 45 degrees, blending with "multiply" and colorizing with a Hue & Saturation adjustment top layer make my fabric replacement:

enter image description here

Opacities and adjustments in the texture should stay live for finding the right combination. I made a layer group for the texture. The group has blending mode = Overlay. A good texture photo would make this complexity unnecessary.

Texture needs contrast adjustment to make it match with the rest. For it I added a curves layer. It lifts the dark end and make white areas bigger. Finally I masked half of the colored area off to see the photo also as uncolored. I think it should get some color to fit in the mix.

Here's the result -

enter image description here

Approximately the same result can be got in numerous ways. Here's one example:

enter image description here

The photo, text and the washed white stroke are placed into a layer group which sits on top and has blending mode Hard Light. It affects to the same texture as above, but the texture has blending mode normal.

Sorry for the inferior texture, but hopefully you get somethingsome ideas. enter image description here

Hard times? No wonder because exact replica is complex. But one can tug together something resembling quite easily. Here's my test field:

enter image description here

In the bottom there's 50% grey background. It's not white, because 50% grey is the shade which is considered neutral (no lightening, no darkening) in many blending modes.

Above the background there's a photo, partially wiped off in the bottom.

Then there's a couple of texts, nearly black, but actually brown ABC and lighter DEF. The latter has a layer mask, which punches it like it was a low quality print. The mask has a piece of high contrast canvas texture.

On the top there's a low opacity white stroke to create some washiness. In your image there's smoke, clouds or tastefully painted strokes for this purpose.

The fabric texture in your image is colored, but it affects less in bright and dark areas of the image above. I guess the texture layer has blending mode =Overlay and the texture is colored to brown.

In your image there's a red package and texts clearly above the texture. I skip them.

There's a secondary difficulty: I haven't good fabric texture photos, but something resembling can be built with Photoshop's Texturizer > Canvas.

Tiling 2 layers of light grey canvas texture, rotating them plus and minus 45 degrees, blending with "multiply" and colorizing with a Hue & Saturation adjustment top layer make my fabric replacement:

enter image description here

Opacities and adjustments in the texture should stay live for finding the right combination. I made a layer group for the texture. The group has blending mode = Overlay. A good texture photo would make this complexity unnecessary.

Texture needs contrast adjustment to make it match with the rest. For it I added a curves layer. It lifts the dark end and make white areas bigger. Finally I masked half of the colored area off to see the photo also as uncolored. I think it should get some color to fit in the mix.

Here's the result - inferior texture, but hopefully you get something. enter image description here

Hard times? No wonder because exact replica is complex. But one can tug together something resembling quite easily. Here's my test field:

enter image description here

In the bottom there's 50% grey background. It's not white, because 50% grey is the shade which is considered neutral (no lightening, no darkening) in many blending modes.

Above the background there's a photo, partially wiped off in the bottom.

Then there's a couple of texts, nearly black, but actually brown ABC and lighter DEF. The latter has a layer mask, which punches it like it was a low quality print. The mask has a piece of high contrast canvas texture.

On the top there's a low opacity white stroke to create some washiness. In your image there's smoke, clouds or tastefully painted strokes for this purpose.

The fabric texture in your image is colored, but it affects less in bright and dark areas of the image above. I guess the texture layer has blending mode =Overlay and the texture is colored to brown.

In your image there's a red package and texts clearly above the texture. I skip them.

There's a secondary difficulty: I haven't good fabric texture photos, but something resembling can be built with Photoshop's Texturizer > Canvas.

Tiling 2 layers of light grey canvas texture, rotating them plus and minus 45 degrees, blending with "multiply" and colorizing with a Hue & Saturation adjustment top layer make my fabric replacement:

enter image description here

Opacities and adjustments in the texture should stay live for finding the right combination. I made a layer group for the texture. The group has blending mode = Overlay. A good texture photo would make this complexity unnecessary.

Texture needs contrast adjustment to make it match with the rest. For it I added a curves layer. It lifts the dark end and make white areas bigger. Finally I masked half of the colored area off to see the photo also as uncolored. I think it should get some color to fit in the mix.

Here's the result

enter image description here

Approximately the same result can be got in numerous ways. Here's one example:

enter image description here

The photo, text and the washed white stroke are placed into a layer group which sits on top and has blending mode Hard Light. It affects to the same texture as above, but the texture has blending mode normal.

Sorry for the inferior texture, but hopefully you get some ideas.

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