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I'm fairly confident that this effect (shown below) is achieved in photoshop rather than 'proper' 3d software, however if I wanted to achieve it in Cinema 4D, how would I go about doing it?

The problem with the bevel tool is that when you apply it to a whole face with wildly differing widths, it's impossible to have the entire front of the text be convex rather than flat - you'll just get a small are of rounding at the edge, or you break certain faces. Equally, if you use the smooth effector it reduces the detail at the outside of the type, changing the shape of its outline.

Effectively, I just want to make the front of the type fully convex to an extent that differs based on the thickness of that section of the object - is there an easy way tooto do this?

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I'm fairly confident that this effect (shown below) is achieved in photoshop rather than 'proper' 3d software, however if I wanted to achieve it in Cinema 4D, how would I go about doing it?

The problem with the bevel tool is that when you apply it to a whole face with wildly differing widths, it's impossible to have the entire front of the text be convex rather than flat - you'll just get a small are of rounding at the edge, or you break certain faces. Equally, if you use the smooth effector it reduces the detail at the outside of the type, changing the shape of its outline.

Effectively, I just want to make the front of the type fully convex to an extent that differs based on the thickness of that section of the object - is there an easy way too do this?

enter image description here  enter image description here  enter image description here

I'm fairly confident that this effect (shown below) is achieved in photoshop rather than 'proper' 3d software, however if I wanted to achieve it in Cinema 4D, how would I go about doing it?

The problem with the bevel tool is that when you apply it to a whole face with wildly differing widths, it's impossible to have the entire front of the text be convex rather than flat you'll just get a small are of rounding at the edge, or you break certain faces. Equally, if you use the smooth effector it reduces the detail at the outside of the type, changing the shape of its outline.

Effectively, I just want to make the front of the type fully convex to an extent that differs based on the thickness of that section of the object is there an easy way to do this?

enter image description 

enter image description 

enter image description

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I'm fairly confident that this effect (shown below) is achieved in photoshop rather than 'proper' 3d software, however if I wanted to achieve it in Cinema 4D, how would I go about doing it?

The problem with the bevel tool is that when you apply it to a whole face with wildly differing widths, it's impossible to have the entire front of the text be convex rather than flat - you'll just get a small are of rounding at the edge, or you break certain faces. Equally, if you use the smooth effector it reduces the detail at the outside of the type, changing the shape of its outline.

Effectively, I just want to make the front of the type fully convex to an extent that differs based on the thickness of that section of the object - is there an easy way too do this?

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