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user82991
user82991

Make an empty RGB image which has say 300 x 200 pixels.

Fill a layer with 50% grey (=RGB 128,128,128)

Insert 50% monochrome uniformly distributed noise

enter image description here

Zoom in so much that pixels become well visible on the screen, say to +500...600%

Insert adjustment layer Curves and modify the curve until the distribution of the greys looks right

enter image description here

Merge the adjustment layer to the noise layer.

Your example was blurry. Heavy blur appears without asking if the image is scaled to bigger size with smooth resampling. Resize the image to 500...1000% with Nearest Neighbour resampling to keep the sharpness. Insert Gaussian Blur if it must be blurry.

There seems to be wide grey areas between noisy islands. You can add it before scaling the pixel dimensions up. Use such curve which clips all too dark to certain level (here to 50%) and insert a smooth wavy texture which alters the brightness of the noise:

enter image description here

The 2 mid layers are the inserted smooth texture. It's simply a copy of the noise texture layer, but blurred. It's contrast is lifted up with another curves layer (NOTE: the next layer only switch is ON) and the opacity of the blurred noise is reduced. In the next image the 2 mid layers are shown with full opacity:

enter image description here

The opacity is reduced to 47% and the original noise in Layer1 is turned ON:

enter image description here

The original Curves layer is ON and readjusted to leave large grey areas:

enter image description here

Those 2 mid layers can be replaced by a single manually painted layer for full control.

BTW The image you attached has also other tricks. There's color noise which is well visible only with high zoom in:

enter image description here

That can be got by inserting a grey layer with Color noise, layer blending mode = Color and reduced opacity:

enter image description hereenter image description here

Make an empty RGB image which has say 300 x 200 pixels.

Fill a layer with 50% grey (=RGB 128,128,128)

Insert 50% monochrome uniformly distributed noise

enter image description here

Zoom in so much that pixels become well visible on the screen, say to +500...600%

Insert adjustment layer Curves and modify the curve until the distribution of the greys looks right

enter image description here

Merge the adjustment layer to the noise layer.

Your example was blurry. Heavy blur appears without asking if the image is scaled to bigger size with smooth resampling. Resize the image to 500...1000% with Nearest Neighbour resampling to keep the sharpness. Insert Gaussian Blur if it must be blurry.

There seems to be wide grey areas between noisy islands. You can add it before scaling the pixel dimensions up. Use such curve which clips all too dark to certain level (here to 50%) and insert a smooth wavy texture which alters the brightness of the noise:

enter image description here

The 2 mid layers are the inserted smooth texture. It's simply a copy of the noise texture layer, but blurred. It's contrast is lifted up with another curves layer (NOTE: the next layer only switch is ON) and the opacity of the blurred noise is reduced. In the next image the 2 mid layers are shown with full opacity:

enter image description here

The opacity is reduced to 47% and the original noise in Layer1 is turned ON:

enter image description here

The original Curves layer is ON and readjusted to leave large grey areas:

enter image description here

Those 2 mid layers can be replaced by a single manually painted layer for full control.

BTW The image you attached has also other tricks. There's color noise which is well visible only with high zoom in:

enter image description here

That can be got by inserting a grey layer with Color noise, layer blending mode = Color and reduced opacity:

enter image description here

Make an empty RGB image which has say 300 x 200 pixels.

Fill a layer with 50% grey (=RGB 128,128,128)

Insert 50% monochrome uniformly distributed noise

enter image description here

Zoom in so much that pixels become well visible on the screen, say to +500...600%

Insert adjustment layer Curves and modify the curve until the distribution of the greys looks right

enter image description here

Merge the adjustment layer to the noise layer.

Your example was blurry. Heavy blur appears without asking if the image is scaled to bigger size with smooth resampling. Resize the image to 500...1000% with Nearest Neighbour resampling to keep the sharpness. Insert Gaussian Blur if it must be blurry.

There seems to be wide grey areas between noisy islands. You can add it before scaling the pixel dimensions up. Use such curve which clips all too dark to certain level (here to 50%) and insert a smooth wavy texture which alters the brightness of the noise:

enter image description here

The 2 mid layers are the inserted smooth texture. It's simply a copy of the noise texture layer, but blurred. It's contrast is lifted up with another curves layer (NOTE: the next layer only switch is ON) and the opacity of the blurred noise is reduced. In the next image the 2 mid layers are shown with full opacity:

enter image description here

The opacity is reduced to 47% and the original noise in Layer1 is turned ON:

enter image description here

The original Curves layer is ON and readjusted to leave large grey areas:

enter image description here

Those 2 mid layers can be replaced by a single manually painted layer for full control.

BTW The image you attached has also other tricks. There's color noise which is well visible only with high zoom in:

enter image description here

That can be got by inserting a grey layer with Color noise, layer blending mode = Color and reduced opacity:

enter image description here

added 406 characters in body
Source Link
user82991
user82991

Make an empty RGB image which has say 300 x 200 pixels.

Fill a layer with 50% grey (=RGB 128,128,128)

Insert 50% monochrome uniformly distributed noise

enter image description here

Zoom in so much that pixels become well visible on the screen, say to +500...600%

Insert adjustment layer Curves and modify the curve until the distribution of the greys looks right

enter image description here

Merge the adjustment layer to the noise layer.

Your example was blurry. Heavy blur appears without asking if the image is scaled to bigger size with smooth resampling. Resize the image to 500...1000% with Nearest Neighbour resampling to keep the sharpness. Insert Gaussian Blur if it must be blurry.

There seems to be wide grey areas between noisy islands. You can add it before scaling the pixel dimensions up. Use such curve which clips all too dark to certain level (here to 50%) and insert a smooth wavy texture which alters the brightness of the noise:

enter image description here

The 2 mid layers are the inserted smooth texture. It's simply a copy of the noise texture layer, but blurred. It's contrast is lifted up with another curves layer (NOTE: the next layer only switch is ON) and the opacity of the blurred noise is reduced. In the next image the 2 mid layers are shown with full opacity:

enter image description here

The opacity is reduced to 47% and the original noise in Layer1 is turned ON:

enter image description here

The original Curves layer is ON and readjusted to leave large grey areas:

enter image description here

Those 2 mid layers can be replaced by a single manually painted layer for full control.

BTW The image you attached has also other tricks. There's color noise which is well visible only with high zoom in:

enter image description here

That can be got by inserting a grey layer with Color noise, layer blending mode = Color and reduced opacity:

enter image description here

Make an empty RGB image which has say 300 x 200 pixels.

Fill a layer with 50% grey (=RGB 128,128,128)

Insert 50% monochrome uniformly distributed noise

enter image description here

Zoom in so much that pixels become well visible on the screen, say to +500...600%

Insert adjustment layer Curves and modify the curve until the distribution of the greys looks right

enter image description here

Merge the adjustment layer to the noise layer.

Your example was blurry. Heavy blur appears without asking if the image is scaled to bigger size with smooth resampling. Resize the image to 500...1000% with Nearest Neighbour resampling to keep the sharpness. Insert Gaussian Blur if it must be blurry.

There seems to be wide grey areas between noisy islands. You can add it before scaling the pixel dimensions up. Use such curve which clips all too dark to certain level (here to 50%) and insert a smooth wavy texture which alters the brightness of the noise:

enter image description here

The 2 mid layers are the inserted smooth texture. It's simply a copy of the noise texture layer, but blurred. It's contrast is lifted up with another curves layer (NOTE: the next layer only switch is ON) and the opacity of the blurred noise is reduced. In the next image the 2 mid layers are shown with full opacity:

enter image description here

The opacity is reduced to 47% and the original noise in Layer1 is turned ON:

enter image description here

The original Curves layer is ON and readjusted to leave large grey areas:

enter image description here

Those 2 mid layers can be replaced by a single manually painted layer for full control.

Make an empty RGB image which has say 300 x 200 pixels.

Fill a layer with 50% grey (=RGB 128,128,128)

Insert 50% monochrome uniformly distributed noise

enter image description here

Zoom in so much that pixels become well visible on the screen, say to +500...600%

Insert adjustment layer Curves and modify the curve until the distribution of the greys looks right

enter image description here

Merge the adjustment layer to the noise layer.

Your example was blurry. Heavy blur appears without asking if the image is scaled to bigger size with smooth resampling. Resize the image to 500...1000% with Nearest Neighbour resampling to keep the sharpness. Insert Gaussian Blur if it must be blurry.

There seems to be wide grey areas between noisy islands. You can add it before scaling the pixel dimensions up. Use such curve which clips all too dark to certain level (here to 50%) and insert a smooth wavy texture which alters the brightness of the noise:

enter image description here

The 2 mid layers are the inserted smooth texture. It's simply a copy of the noise texture layer, but blurred. It's contrast is lifted up with another curves layer (NOTE: the next layer only switch is ON) and the opacity of the blurred noise is reduced. In the next image the 2 mid layers are shown with full opacity:

enter image description here

The opacity is reduced to 47% and the original noise in Layer1 is turned ON:

enter image description here

The original Curves layer is ON and readjusted to leave large grey areas:

enter image description here

Those 2 mid layers can be replaced by a single manually painted layer for full control.

BTW The image you attached has also other tricks. There's color noise which is well visible only with high zoom in:

enter image description here

That can be got by inserting a grey layer with Color noise, layer blending mode = Color and reduced opacity:

enter image description here

added 1175 characters in body
Source Link
user82991
user82991

Make an empty RGB image which has say 300 x 200 pixels.

Fill a layer with 50% grey (=RGB 128,128,128)

Insert 50% monochrome uniformly distributed noise

enter image description here

Zoom in so much that pixels become well visible on the screen, say to +500...600%

Insert adjustment layer Curves and modify the curve until the distribution of the greys looks right

enter image description here

Merge the adjustment layer to the noise layer.

Your example was blurry. Heavy blur appears without asking if the image is scaled to bigger size with smooth resampling. Resize the image to 500...1000% with Nearest Neighbour resampling to keep the sharpness.

  Insert Gaussian Blur if it must be blurry.

There seems to be wide grey areas between noisy islands. You can add it before scaling the pixel dimensions up. Use such curve which clips all too dark to certain level (here to 50%) and insert a smooth wavy texture which alters the brightness of the noise:

enter image description here

The 2 mid layers are the inserted smooth texture. It's simply a copy of the noise texture layer, but blurred. It's contrast is lifted up with another curves layer (NOTE: the next layer only switch is ON) and the opacity of the blurred noise is reduced. In the next image the 2 mid layers are shown with full opacity:

enter image description here

The opacity is reduced to 47% and the original noise in Layer1 is turned ON:

enter image description here

The original Curves layer is ON and readjusted to leave large grey areas:

enter image description here

Those 2 mid layers can be replaced by a single manually painted layer for full control.

Make an empty RGB image which has say 300 x 200 pixels.

Fill a layer with 50% grey (=RGB 128,128,128)

Insert 50% monochrome uniformly distributed noise

enter image description here

Zoom in so much that pixels become well visible on the screen, say to +500...600%

Insert adjustment layer Curves and modify the curve until the distribution of the greys looks right

enter image description here

Merge the adjustment layer to the noise layer.

Your example was blurry. Heavy blur appears without asking if the image is scaled to bigger size with smooth resampling. Resize the image to 500...1000% with Nearest Neighbour resampling to keep the sharpness.

  Insert Gaussian Blur if it must be blurry.

Make an empty RGB image which has say 300 x 200 pixels.

Fill a layer with 50% grey (=RGB 128,128,128)

Insert 50% monochrome uniformly distributed noise

enter image description here

Zoom in so much that pixels become well visible on the screen, say to +500...600%

Insert adjustment layer Curves and modify the curve until the distribution of the greys looks right

enter image description here

Merge the adjustment layer to the noise layer.

Your example was blurry. Heavy blur appears without asking if the image is scaled to bigger size with smooth resampling. Resize the image to 500...1000% with Nearest Neighbour resampling to keep the sharpness. Insert Gaussian Blur if it must be blurry.

There seems to be wide grey areas between noisy islands. You can add it before scaling the pixel dimensions up. Use such curve which clips all too dark to certain level (here to 50%) and insert a smooth wavy texture which alters the brightness of the noise:

enter image description here

The 2 mid layers are the inserted smooth texture. It's simply a copy of the noise texture layer, but blurred. It's contrast is lifted up with another curves layer (NOTE: the next layer only switch is ON) and the opacity of the blurred noise is reduced. In the next image the 2 mid layers are shown with full opacity:

enter image description here

The opacity is reduced to 47% and the original noise in Layer1 is turned ON:

enter image description here

The original Curves layer is ON and readjusted to leave large grey areas:

enter image description here

Those 2 mid layers can be replaced by a single manually painted layer for full control.

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user82991
user82991
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