Timeline for What are the rules for making mosaic tile art digitally?
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 16, 2022 at 8:22 | comment | added | Kmo | @Wolff- Just to ask a follow-up question, if I wanted to print an image, specifically an image meant for commercial printing, are you saying that it is possible to use something other than a vector? As in something made in photoshop? It's just, I've been told that anything that isn't a vector will become grainy and distorted once printed, and only vectors images are acceptable. | |
May 16, 2022 at 8:20 | comment | added | Kmo | Yes. Also, creating 20+ unique pattern brushes that mimic the tile shape. Creating outlines of artwork and then using offset path to fill it in (end result looked odd). | |
May 14, 2022 at 19:54 | comment | added | joojaa | And what exactly have you tried? Manually placing each tile? | |
May 14, 2022 at 17:05 | answer | added | Kyle | timeline score: 1 | |
May 14, 2022 at 14:15 | comment | added | Wolff | The artwork example you post must of course be digital to be able to be printed, but that doesn't mean that it's necessarily a vector drawing made from scratch. It could also be based on a photograph of an ancient mosaic which has been manipulated and turned into sharp 1-bit graphics. The resolution isn't quite high enough to examine it closely, but it looks like the pattern breaks a bit apart here and there. Doesn't look like it's all well-defined vector shapes. Hard to tell if it's just something that happens in print though. | |
May 14, 2022 at 13:07 | comment | added | user82991 | Do not expect anything automatic. The sportsman shape is a line drawing. Its edges and numerous other form defining lines have got pattern brush like in the next example: youtube.com/watch?v=w_KG3Uiec2Q One might want an one click conversion which turns a photo to Byzantine mosaic, but getting it look right is a dream . Something maybe usable for your purposes can be found in this older case: graphicdesign.stackexchange.com/questions/156493/… | |
May 14, 2022 at 11:39 | comment | added | Kmo | I wouldn't mind tedious if it meant I could reach the destination I wanted. The issue is that all the methods I have been using look terrible and I'm just looking for a way forward. | |
May 14, 2022 at 9:31 | comment | added | joojaa | Just a question. Is tedius equal to impossible. | |
May 14, 2022 at 6:59 | history | edited | Kmo | CC BY-SA 4.0 |
added 407 characters in body
|
May 14, 2022 at 6:46 | review | Close votes | |||
May 29, 2022 at 3:07 | |||||
May 14, 2022 at 6:44 | comment | added | Scott | The thing about old world mosaic tiles is that the tiles themselves were not uniform. Each tile was not a perfect geometrical shape. The natural deformations of the tiles is what created the interesting "gaps" between tiles. I don't understand what you mean by "rules for making..." There are no "rules." Like most things you look, note the aspects that make something unique and try to replicate those. If you want to mimic tile sin AI, you need a collection of dozens of slightly varied, but similar, shapes. | |
May 14, 2022 at 5:54 | history | asked | Kmo | CC BY-SA 4.0 |