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Scott
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  • If I draw a cartable, I don't worry about measuring things to ensure the tires are proportionately sized to the frameshowing dovetail joints.. or screws.. or nails.... or glue...
  • If I draw a bell, I don't worry that the clanger is sized correctly based on the bell circumference....
  • If I draw a rocket ship, I don't worry that the structure is aerodynamically correct or even feasible...
  • If I draw a microphone... I don't worry that the wire mesh covering one end is the correct spacing and proportion as related to real world microphones...
  • If I draw a car, I don't worry about measuring things to ensure the tires are proportionately sized to the frame...
  • If I draw a bell, I don't worry that the clanger is sized correctly based on the bell circumference....
  • If I draw a rocket ship, I don't worry that the structure is aerodynamically correct or even feasible...
  • If I draw a microphone... I don't worry that the wire mesh covering one end is the correct spacing and proportion as related to real world microphones...
  • If I draw a table, I don't worry about showing dovetail joints.. or screws.. or nails.... or glue...
  • If I draw a bell, I don't worry that the clanger is sized correctly based on the bell circumference....
  • If I draw a rocket ship, I don't worry that the structure is aerodynamically correct or even feasible...
  • If I draw a microphone... I don't worry that the wire mesh covering one end is the correct spacing and proportion as related to real world microphones...
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Scott
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Designers are concerned with how things look, how easy things read, how dynamic things appear. In most cases... It honestly does not matter if gears would actually be functional, they just need to look nice and maintain overall design continuity. 

I wouldn't chalk this up to "laziness"... at least not that I've seen.. ignorance, maybeperhaps. But more realistically isRealistically it can be a lack of software knowledge regarding how to getachieve accuracy.. or time constraints preventing the acquisition of the necessary software knowledge. In fact, you'll find often there's merely 1 gear/sprocket that has just been copied and resized. I think all your examples show this.

Most designers/illustrators I know are fully aware when they have gears which would not actually function (Most, not all.).... "they still convey moving, / tools, / working / thinking.... that's all I need. Go away!"

  • If I draw a car, I don't worry about measuring things to ensure the tires are proportionately sized to the frame...
  • If I draw a bell, I don't worry that the clanger is sized correctly based on the bell circumference....
  • If I draw a rocket ship, I don't worry that the structure is aerodynamically correct or even possiblefeasible...
  • If I draw a microphone... I don't worry that the wire mesh covering one end is the correct spacing and proportion as related to real world microphones...

... I just draw what looks good and works for my needswhat looks good and works for my needs. It just has to look like what I intend. It's not a blue print or schematic.

Designers are concerned with how things look, how easy things read, how dynamic things appear. In most cases... It honestly does not matter if gears would actually be functional, they just need to look nice and maintain overall design continuity. I wouldn't chalk this up to "laziness"... at least not that I've seen.. ignorance, maybe. But more realistically is lack of software knowledge to get accuracy.. or time constraints preventing the acquisition of the necessary software knowledge. Most designers/illustrators I know are fully aware when they have gears which would not actually function.... "they still convey moving, tools, working.. that's all I need."

  • If I draw a car, I don't worry about measuring things to ensure the tires are proportionately sized to the frame...
  • If I draw a bell, I don't worry that the clanger is sized correctly based on the bell circumference....
  • If I draw a rocket ship, I don't worry that the structure is aerodynamically correct or even possible...
  • If I draw a microphone... I don't worry that the wire mesh covering one end is the correct spacing and proportion as related to real world microphones...

... I just draw what looks good and works for my needs. It just has to look like what I intend. It's not a blue print or schematic.

Designers are concerned with how things look, how easy things read, how dynamic things appear. In most cases... It honestly does not matter if gears would actually be functional, they just need to look nice and maintain overall design continuity. 

I wouldn't chalk this up to "laziness"... at least not that I've seen.. ignorance, perhaps. Realistically it can be a lack of software knowledge regarding how to achieve accuracy.. or time constraints preventing the acquisition of the necessary software knowledge. In fact, you'll find often there's merely 1 gear/sprocket that has just been copied and resized. I think all your examples show this.

Most designers/illustrators I know are fully aware when they have gears which would not actually function (Most, not all.).... "they still convey moving / tools / working / thinking.... that's all I need. Go away!"

  • If I draw a car, I don't worry about measuring things to ensure the tires are proportionately sized to the frame...
  • If I draw a bell, I don't worry that the clanger is sized correctly based on the bell circumference....
  • If I draw a rocket ship, I don't worry that the structure is aerodynamically correct or even feasible...
  • If I draw a microphone... I don't worry that the wire mesh covering one end is the correct spacing and proportion as related to real world microphones...

... I just draw what looks good and works for my needs. It just has to look like what I intend. It's not a blue print or schematic.

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Scott
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  • 297
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Form v function...

For a designer..... the Function would be a metaphorvisual metaphor. The Form (if gears would work) is unimportant.

For an engineer that's reversed - an engineer would be concerned if the gears would work (Function).. it doesn't matter how thethey look (Form).

Designers are concerned with how things look, how easy things read, how dynamic things appear. In most cases... It honestly does not matter if gears would actually be functional, they just need to look nice and maintain overall design continuity. I wouldn't chalk this up to "laziness"... at least not that I've seen.. ignorance, maybe. But more realistically is lack of software knowledge to get accuracy.. or time constraints preventing the acquisition of the necessary software knowledge. Most designers/illustrators I know are fully aware when they have gears which would not actually function.... "they still convey moving, tools, working.. that's all I need."

  • If I draw a car, I don't worry about measuring things to ensure the tires are proportionately sized to the frame...
  • If I draw a bell, I don't worry that the clanger is sized correctly based on the bell circumference....
  • If I draw a rocket ship, I don't worry that the structure is aerodynamically correct or even possible...
  • If I draw a microphone... I don't worry that the wire mesh covering one end is the correct spacing and proportion as related to real world microphones...

... I just draw what looks good and works for my needs. It just has to look like what I intend. It's not a blue print or schematic.

I would only concern myself with functional gears if working on a piece that is destined to be seen by engineers, mechanics, etc... readers that would be fully aware of mechanical flaws in artwork. Just as if working on a medical piece, if I draw a stethoscope, scalpel, etc., I ensure they are accurate as they relate to the overall style of a piece.

Ultimately, functional gears or not greatly depends upon the intended audience. I used a gear image today in fact.. but it was for a financial piece ... a piece where no one is expecting some mechanical apparatus to be part of the pitch. It's inherently understood to be a metaphor. Therefore gear accuracy was unimportant.

Although the image I used had no connotation of anything turning and connecting - which is most often what I'll do.. If I know gears/sprockets aren't actually functional, I configure them so it's abundantly clear they are non-functional and not just an idiot oversight were functionality is concerned. - I don't use images like your examples, head-on flat views. I intentionally always turn artwork like this to a 3/4 view or some other, more interesting, angle where "connectivity" is either hidden or clearly not viable.


Also.. ya gotta factor in the the non-artist, "I just need a feakin' icon, man" users. It's not only "designers" creating icons... I've seen some horrifically inaccurate objects in "logos" lately all because AI Image Generation has grown more popular. Just yesterday.. a Bike shop logo with a Bicycle that was completely non-functional, not only due to the sprocket but the handlebars and pedals as well!

Form v function...

For a designer..... the Function would be a metaphor. The Form (if gears would work) is unimportant.

For an engineer that's reversed - an engineer would be concerned if the gears would work (Function).. doesn't matter how the look (Form).

Designers are concerned with how things look, how easy things read, how dynamic things appear. In most cases... It honestly does not matter if gears would actually be functional, they just need to look nice and maintain overall design continuity. I wouldn't chalk this up to "laziness"... at least not that I've seen.. ignorance, maybe. But more realistically is lack of software knowledge to get accuracy.. or time constraints preventing the acquisition of the necessary software knowledge. Most designers/illustrators I know are fully aware when they have gears which would not actually function.... "they still convey moving, tools, working.. that's all I need."

  • If I draw a car, I don't worry about measuring things to ensure the tires are proportionately sized to the frame...
  • If I draw a bell, I don't worry that the clanger is sized correctly based on the bell circumference....
  • If I draw a rocket ship, I don't worry that the structure is aerodynamically correct or even possible...
  • If I draw a microphone... I don't worry that the wire mesh covering one end is the correct spacing and proportion as related to real world microphones...

... I just draw what looks good and works for my needs. It just has to look like what I intend. It's not a blue print or schematic.

I would only concern myself with functional gears if working on a piece that is destined to be seen by engineers, mechanics, etc... readers that would be fully aware of mechanical flaws in artwork. Just as if working on a medical piece, if I draw a stethoscope, scalpel, etc., I ensure they are accurate as they relate to the overall style of a piece.

Ultimately, functional gears or not greatly depends upon the intended audience. I used a gear image today in fact.. but it was for a financial piece ... a piece where no one is expecting some mechanical apparatus to be part of the pitch. It's inherently understood to be a metaphor. Therefore gear accuracy was unimportant.

Although the image I used had no connotation of anything turning and connecting - which is most often what I'll do.. If I know gears/sprockets aren't actually functional, I configure them so it's abundantly clear they are non-functional and not just an idiot oversight were functionality is concerned. - I don't use images like your examples, head-on flat views. I intentionally always turn artwork like this to a 3/4 view or some other, more interesting, angle where "connectivity" is either hidden or clearly not viable.


Also.. ya gotta factor in the the non-artist, "I just need a feakin' icon, man" users. It's not only "designers" creating icons... I've seen some horrifically inaccurate objects in "logos" lately all because AI Image Generation has grown more popular. Just yesterday.. a Bike shop logo with a Bicycle that was completely non-functional, not only due to the sprocket but the handlebars and pedals as well!

Form v function...

For a designer..... the Function would be a visual metaphor. The Form (if gears would work) is unimportant.

For an engineer that's reversed - an engineer would be concerned if the gears would work (Function).. it doesn't matter how they look (Form).

Designers are concerned with how things look, how easy things read, how dynamic things appear. In most cases... It honestly does not matter if gears would actually be functional, they just need to look nice and maintain overall design continuity. I wouldn't chalk this up to "laziness"... at least not that I've seen.. ignorance, maybe. But more realistically is lack of software knowledge to get accuracy.. or time constraints preventing the acquisition of the necessary software knowledge. Most designers/illustrators I know are fully aware when they have gears which would not actually function.... "they still convey moving, tools, working.. that's all I need."

  • If I draw a car, I don't worry about measuring things to ensure the tires are proportionately sized to the frame...
  • If I draw a bell, I don't worry that the clanger is sized correctly based on the bell circumference....
  • If I draw a rocket ship, I don't worry that the structure is aerodynamically correct or even possible...
  • If I draw a microphone... I don't worry that the wire mesh covering one end is the correct spacing and proportion as related to real world microphones...

... I just draw what looks good and works for my needs. It just has to look like what I intend. It's not a blue print or schematic.

I would only concern myself with functional gears if working on a piece that is destined to be seen by engineers, mechanics, etc... readers that would be fully aware of mechanical flaws in artwork. Just as if working on a medical piece, if I draw a stethoscope, scalpel, etc., I ensure they are accurate as they relate to the overall style of a piece.

Ultimately, functional gears or not greatly depends upon the intended audience. I used a gear image today in fact.. but it was for a financial piece ... a piece where no one is expecting some mechanical apparatus to be part of the pitch. It's inherently understood to be a metaphor. Therefore gear accuracy was unimportant.

Although the image I used had no connotation of anything turning and connecting - which is most often what I'll do.. If I know gears/sprockets aren't actually functional, I configure them so it's abundantly clear they are non-functional and not just an idiot oversight were functionality is concerned. - I don't use images like your examples, head-on flat views. I intentionally always turn artwork like this to a 3/4 view or some other, more interesting, angle where "connectivity" is either hidden or clearly not viable.


Also.. ya gotta factor in the the non-artist, "I just need a feakin' icon, man" users. It's not only "designers" creating icons... I've seen some horrifically inaccurate objects in "logos" lately all because AI Image Generation has grown more popular. Just yesterday.. a Bike shop logo with a Bicycle that was completely non-functional, not only due to the sprocket but the handlebars and pedals as well!

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Scott
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Scott
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Scott
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Scott
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Scott
  • 211.5k
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  • 575
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Scott
  • 211.5k
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  • 575
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