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Mik378
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Surprise when I saved my pictograms for the Web (from PhotoshopIllustrator):
They are strictly not as clean as expected => totally blurred.

Here's an example from my Retina smartphone:

enter image description here

And the initial .ai file:

enter image description here

The difference is obvious...

Reading over the web, I read that Retina screens expect each element to be built at a specific resolution.

Assuming that my elements are made using vectors (thanks to Illustrator), what would be an efficient way to fit my Retina display? For instance, an iPhone 6.

I read so many distinct solutions from the web that I don't know what are the most usual steps that graphic design experts deal with.

Surprise when I saved my pictograms for the Web (from Photoshop):
They are strictly not as clean as expected => totally blurred.

Reading over the web, I read that Retina screens expect each element to be built at a specific resolution.

Assuming that my elements are made using vectors (thanks to Illustrator), what would be an efficient way to fit my Retina display? For instance, an iPhone 6.

I read so many distinct solutions from the web that I don't know what are the most usual steps that graphic design experts deal with.

Surprise when I saved my pictograms for the Web (from Illustrator):
They are strictly not as clean as expected => totally blurred.

Here's an example from my Retina smartphone:

enter image description here

And the initial .ai file:

enter image description here

The difference is obvious...

Reading over the web, I read that Retina screens expect each element to be built at a specific resolution.

Assuming that my elements are made using vectors (thanks to Illustrator), what would be an efficient way to fit my Retina display? For instance, an iPhone 6.

I read so many distinct solutions from the web that I don't know what are the most usual steps that graphic design experts deal with.

Source Link
Mik378
  • 119
  • 6

How to optimize my pictograms for Retina screens?

Surprise when I saved my pictograms for the Web (from Photoshop):
They are strictly not as clean as expected => totally blurred.

Reading over the web, I read that Retina screens expect each element to be built at a specific resolution.

Assuming that my elements are made using vectors (thanks to Illustrator), what would be an efficient way to fit my Retina display? For instance, an iPhone 6.

I read so many distinct solutions from the web that I don't know what are the most usual steps that graphic design experts deal with.