Timeline for What are idea baseline Android document properties?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Jul 20, 2015 at 17:48 | vote | accept | JWhiteUX | ||
Jul 20, 2015 at 7:34 | history | edited | JWhiteUX | CC BY-SA 3.0 |
added screen shot and note
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Jul 20, 2015 at 7:24 | comment | added | JWhiteUX | okie dokie. I've been doing that in Illustrator. Thanks for your help @DA01 | |
Jul 20, 2015 at 7:22 | comment | added | DA01 | "So if the menu bar is 56dp tall, and I'm designing @2x, make it 112px tall" = yes! You got i! | |
Jul 20, 2015 at 7:22 | answer | added | KMSTR | timeline score: 1 | |
Jul 20, 2015 at 7:22 | comment | added | DA01 | DP = Density-independent Pixels. You really don't have to worry about what it is--merely what it represents. On a 3x density screen, 1dp = 3 screen pixels. On a 2x screen, 2 screen pixels, etc. | |
Jul 20, 2015 at 7:22 | comment | added | JWhiteUX | So if the menu bar is 56dp tall, and I'm designing @2x, make it 112px tall? | |
Jul 20, 2015 at 7:19 | comment | added | JWhiteUX | What I'm constantly struggling with (which is why I like vector design tools over raster) is DP. DP doesn't translate well. At the moment I'm designing 1920x1200 (N7 screen) @320DPI | |
Jul 20, 2015 at 7:18 | comment | added | DA01 | Ignore DPI. If you have a 340px wide screen you are designing for, make your image 340px wide. If said screens support 2x, then make it 680px wide. | |
Jul 20, 2015 at 7:17 | comment | added | JWhiteUX | See thats what I don't get. I understand the screen dimensions, but when the menu bar is supposed to be 56dp tall, 56dp in a 300DPI document is going to be very small, say compared to a 72dpi document. | |
Jul 20, 2015 at 7:15 | comment | added | DA01 | in terms of the image, DPI is irrelevant. Pixel dimension is the key. As for Android devices, it's a pretty varied landscape and, frustratingly, come in many different shapes and sizes. | |
Jul 20, 2015 at 7:12 | history | asked | JWhiteUX | CC BY-SA 3.0 |