Timeline for How to create a 2x image asset for a 2x Retina display (iOS)?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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May 31, 2016 at 15:49 | vote | accept | lurning too koad | ||
May 31, 2016 at 15:48 | answer | added | Andy | timeline score: 1 | |
Dec 11, 2015 at 2:36 | comment | added | Bento | Are you working in Xcode or in browser? I'm assuming you're coding in Xcode - in which case this documentation will help. | |
Dec 10, 2015 at 23:41 | comment | added | lurning too koad | Is there any way to control or prevent a 2x image from downsizing and showing partial pixels for straight lines? | |
Dec 10, 2015 at 23:32 | comment | added | DA01 | You make your images twice as big to work on 2x screens. Whether you create the entire canvas or not would depend on how the app is being built. | |
Dec 10, 2015 at 22:51 | history | asked | lurning too koad | CC BY-SA 3.0 |