Timeline for Working with minimal direction and no feedback from client
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jan 26, 2016 at 19:28 | answer | added | WhyMeLord | timeline score: 2 | |
Jan 22, 2016 at 3:28 | comment | added | Voxwoman | Thanks for that advice. I'm slowly getting it all together with regards to client meetings - at this one, we go the fees and schedule down, but didn't go far enough into a creative brief. | |
Jan 20, 2016 at 22:41 | comment | added | Lauren-Clear-Monica-Ipsum | For next time, you need to have a creative brief with the client before proceeding. You insist on a meeting where you discuss what the client wants, and get a sense of likes and dislikes. I usually ask for three to five pieces that the person loves or hates and then ask why, so even if the client can't articulate art direction, I have some sense of what the person's aesthetic is. | |
Jan 20, 2016 at 18:36 | answer | added | go-junta | timeline score: 2 | |
Jan 20, 2016 at 17:47 | comment | added | zebu | If you loathe to spend huge amounts of time on the project then don't. I would present the client 1 work in progress approach to get the response to go forward with it or not. If the client doesn't like it let it rest for a while and then show him one of your other approaches. | |
Jan 20, 2016 at 17:31 | answer | added | Cristobal Lemoine | timeline score: 3 | |
Jan 20, 2016 at 17:26 | history | tweeted | twitter.com/StackDesign/status/689861493404344320 | ||
Jan 20, 2016 at 16:35 | comment | added | Vincent | If a client doesn't think the marketing important enough to brief you well or review your work, then you shouldn't think their assignment to be important either. | |
Jan 20, 2016 at 16:09 | history | asked | Voxwoman | CC BY-SA 3.0 |