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Feb 10, 2016 at 15:23 comment added Ryan @yorik I've read it a few times and don't get that. :\ sorry.
Feb 10, 2016 at 15:17 comment added Yorik I feel like I am in a critique right now! If you read more carefully what I wrote you will see that my answer is: develop a visual library. I suspect you think that me stating plainly that the exigencies of the client's bottom line is somehow overtly technical (it isn't), when I am clearly pointing out that color wheels are pointless.
Feb 10, 2016 at 15:08 comment added Ryan Sorry but had to downvote, I almost entirely disagree with this as an answer to the question. This puts entirely too much weight on technical things that have nothing to do with visualizing a design.
Feb 10, 2016 at 15:01 comment added Hanna As a programmer as well I have to say I agree with you sometimes. If I'm working on a brand new feature or trying to solve a new problem then I spend a lot of time in my head. In fact I might go on walks and just think. Once it comes down to debugging and things like that, sure I do all that live, and a lot less is in my head. I find myself agreeing with OP that imagining code vs design things in your head is very different. I do really appreciate the technical points of design you touched on.
Feb 9, 2016 at 22:47 comment added Yorik "better at it than my father"? I meant better than the average person. If you want to be an above average designer, then just add more material to the reading list. The trick is to start somewhere with a basis and then you can better integrate new information. I usually tool around with a new OS for a little while, and then read the manual. If you can replicate 5 ads from a designer showcase, you will have acquired a lot of technical ability. Just bear in mind that with art, there is a grammar, but it is not rigid, and the result does not need to execute.
Feb 9, 2016 at 22:40 comment added Unknownguy Thanks for the response. Can you define what you consider to be an average designer?
Feb 9, 2016 at 18:15 history answered Yorik CC BY-SA 3.0