Timeline for Smooth edges in Maya
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Oct 1, 2016 at 15:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 1, 2016 at 13:21 | answer | added | saipattapu | timeline score: 1 | |
Aug 11, 2016 at 10:48 | review | Close votes | |||
Aug 25, 2016 at 13:30 | |||||
Aug 11, 2016 at 10:13 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 12, 2016 at 9:24 | answer | added | Hooman | timeline score: 1 | |
Jun 29, 2016 at 15:13 | comment | added | Manly | I don't know Maya and 3D questions are out of scope for this site (though we have a proposal here), but I know that in Cinema 4D, you would import your path and apply an Extrude Object to it. You then click on the Caps tab of your Extrude Object's options and change the Cap to Fillet Caps with a convex edge. You can then increase the number of steps, to smooth the edge. I'm not sure if it's any help, but here's a screenshot of an example | |
Jun 29, 2016 at 15:12 | review | Close votes | |||
Jul 1, 2016 at 13:23 | |||||
Jun 29, 2016 at 15:02 | comment | added | Radipacuit | Is this something I have to change in Maya or in the render settings ? | |
Jun 29, 2016 at 14:57 | review | First posts | |||
Jun 29, 2016 at 15:34 | |||||
Jun 29, 2016 at 14:57 | comment | added | joojaa | enable antialiasing? | |
Jun 29, 2016 at 14:54 | history | asked | Radipacuit | CC BY-SA 3.0 |