Timeline for How do I create a cast shadow for this box?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Sep 1, 2017 at 5:30 | comment | added | Stan | @Desi I think you are confusing the position of the light source with the position of the horizon as it affects perspective. The perspective determines the shape of the objects. The light source determines the position of the shadows irrespective of the position of the horizon. | |
Sep 1, 2017 at 5:19 | answer | added | Stan | timeline score: 2 | |
Sep 1, 2017 at 2:44 | answer | added | Rafael | timeline score: 0 | |
Aug 31, 2017 at 22:12 | comment | added | Desi | @Devin I checked the links but they all show the horizon above the light source. I already know how to do all the measurements for those cases. My case is a bit different since the horizon is above the light source. | |
Aug 31, 2017 at 21:45 | comment | added | Devin | if you're looking for realistic cast shadow, you'll need to use a lot of measures. See handprint.com/HP/WCL/perspect6.html#locallights on how to do it. Another link of interest (more specific to your problem, less maths) is learning-to-see.co.uk/value-cubes | |
Aug 31, 2017 at 21:33 | history | asked | Desi | CC BY-SA 3.0 |