According to Transfering a 3ds Max scene to Maya and vice versa
Export the scene file as fbx and import the fbx into the other application.
I use Maya 2017 to export my scene into a FBX file. Then I try to import this FBX file into 3ds max 2014. In 3ds max 2014, I have tried both "Autodesk Media & Entertainment" & "Autodesk Architectural (Revit)" import preset, but after the import process done (I see no error), I see nothing in the scene - like nothing ever get imported.
I have tried to import this same FBX file into Maya 2017, and everything work fine. So I guess this must be 3ds max 2014 fault.
Note: If I use Obj file instead of Fbx file, then 3ds max 2014 can import and see the model, but the animation just not get imported.