I'm trying to build a segmented cylinder (r3xh6) in 3DS Max and attach bones to it so that it can essentially function like a rope fora game I'm working on.
The only way I can figure out how to do this is to create the cylinder and then create bones using the bone tools one bone at a time, then going through each bone and setting its rotation to identity then guesstimating an even distribution of positions of the bones and then setting up the bone weights (with more guesstimates) to figure out the blend weights.
Is there a better way to accomplish this? I dread what I'm seeing here..