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I am a novice in the field of graphic design and I really want to adopt a familiarity with a design practice that I can get good at. I can't really draw well on hand or digitally, but I really want to be able to draw good enough so that I make video games independently.

I thought I could start learning the minimalistic design as I find that it might be easier than others type of designs I have seen. Example of what I would like to be able to create: enter image description here

I am searching for tutorials to get started.

I would prefer using a free software to draw on.

Also I already have a wacom tablet to start learning.

Let me know, if you have any other suggestions (maybe I should try a different easier design) or tips.

closed as too broad by Scott, WELZ, Luciano, Zach Saucier, Paolo Gibellini May 10 '18 at 9:46

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • that's a very broad question. You need to learn the basics of drawing first, then how to translate that into a minimalistic style.There are loads of drawing tutorials on the internet, just search for it. – Luciano May 9 '18 at 8:36
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Video game is much more wider thing than drawing. It needs the game idea, an incredibly amount of definitions what happens in the game, object geometries, functionality and physics definitions of the objects and finally the visual appearance. Game development platforms help to keep the underhood things in control, but defining them is still the major task. Top games are group efforts where a small subgroup does the big decisions and most members do the hard detail work.

About drawing: Take a pen and paper and start. You must learn to sketch your ideas (no even a coarse sketch = no idea). Develop your skills at the same time (work out tutorials, try to copy something). Doing it in software is a parallel project. On line schools can help substantially, but they are not free.

Software: We cannot push commercial stuff here. Photoshop has got its position by solid performance, consistent user interface and support of CMYK printing. Many of us see its premium cost justified. I recommend freeware. Start with something simpler than GIMP (for bitmap images) or Inkscape (for vector graphics). My personal opinion: Start with Paint.NET and bitmap images. Get GIMP and some vector graphics program after you start to find by yourself the limits of Paint.NET.

If you are up to the task, you can in a couple of weeks learn enough software usage to make easily your own version of your example image from scratch. Try to make it clear how the image differs from a photo or photo realistic painting. You see that it can be put together by layering simple shapes (see NOTE1). Draw them and stack them and it's done.

But that's totally useless if you cannot catch your own ideas, so start with a pen and paper.

NOTE1: It's no shame to use clipart shapes or to modify a photo to get some needed shape as long as you use free to use or properly purchased stuff. Beware pirating images if you are going to publish (=sell or put visible or downloadable for free) something.

  • Thank you for your answer. Yeah video games need a lot of work, and digital art is the part I lack the most. I have used gimp before for photo manipulation but I'm not good at drawing yet. I will try learning how to sketch first as you recommended and then search for tutorials on what I want to create and experiment with it. – user2975038 May 9 '18 at 11:35

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