If you are preparing graphics for printed materials to be sent to a black and white printer(not a grayscale) that uses halftones to reproduce grayscale, is there anything I can do to optimize the final quality.
Usually I would do the basics, make sure my resolution matches the print resolution and make sure my number of colors and CMYK/RBG matches the printer. However there's not really a number of colors or number of grayscale increments.
Doing the halftone in advance seems like a bad idea. I assume that if I apply a halftone effect to the image then that'll make it worse. I.e. my halftone probably won't match the configured pattern or error haltone algorithm of the printer, and therefore it will be halftone applied to halftone, kind of like dithering twice.
I'm wondering if I should send twice the image resolution, i.e. send 1200dpi for a 600dpi print, to give the printer's halftone algorithm more neighboring pixels to work with when it samples it down to halftones.
Everything I've seen online when searching applies to screenprinting and faking a halftone effect. I don't think that applies because if I send an image with a halftone effect already applied, then it's just going to get the printer's halftoning applied which will further degrade the image.
It seems like I should be sending the best quality image I can with as little/no dithering(and no halftoning) so that the printer's halftoning algorithm has the best to work with.
What would you recommend as techniques to optimize image quality to maximize output from a printer's halftoning?