I would say that I'm fairly new to the modeling and animation field but I'm not a complete beginner. I'm trying to create a cinematic for a program, just don't exactly have the time to go through all of the steps of creating my own assets...not to mention I don't know the entire pipeline. I was thinking that maybe I can purchase some completed 3D Models that are already rigged, textured, have materials, and some UV Mapping. Import them into a program like Unreal Engine and set up a few scenes.
- Is this possible and could I achieve good results?
- How do I know what the 3D Model I purchase must have in order to work with the program I choose?
- Anything that stands out screaming "DON'T DO THAT"?
I hope this isn't a silly question -_-
I'm sure this gets asked all the time and I'm going to go look it up right after but if someone could shed some light on what a good pipeline for creating a good looking model would be?
Example: If I create a mesh in blender, what are the next steps to get some good textures on it and materials and rigging?
The basic pipeline
- Pre-production
- 3D Modelling
- UV Mapping
- Texturing and Shaders
- Rigging
- Animation
- Lighting
- Rendering
- Compositing
I guess what I'm really wondering is what program workflow is ideal for someone on a budget? I know people use all kinds of programs but any recommendations would be extremely appreciated.