Below is the image of what I am trying to achieve. My client wants me to create animations of character applying multiple straps or bandage in various ways.
I've tried Normal rigging / spline IK / Squashy rig and it gives poor (Jitter in animation + texture stretch + it doesn't conform properly).
Now I am trying to use path deform to show strap move along the path which I think seems like a good solution as far as animation goes but now again I cant figure out how to conform this strap to leg 3D model while it moves along the path. (rotation + twist values are not working at all).
I'll appreciate any help.