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When I have an mesh object in illustrator and export it as SVG, it gets saved as a base64 encoded png pixel image inside the svg.

How can I make an export of a mesh object as pure svg, so no pixels or encoded pixels but instead, paths?

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You can not. SVG is not currently supporting mesh primitives, though hopes are that it will soon do so, all it needs is a few more SVG implementations to implement this.

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