When I have an mesh object in illustrator and export it as SVG, it gets saved as a base64 encoded png pixel image inside the svg.

How can I make an export of a mesh object as pure svg, so no pixels or encoded pixels but instead, paths?


You can not. SVG is not currently supporting mesh primitives, though hopes are that it will soon do so, all it needs is a few more SVG implementations to implement this.

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