I'm currently considering switching from Cinema 4D to Blender, mostly because of modelling features.
I downloaded the following blender model and imported it in C4D. This is all one single object and the door and windows were extruded in blender. Looking at the topology I wonder how is this even possible?
How can the door not create any n-gons in c4d? It looks like separate objects but this is all one single object started from a cube?
Can anyone help understand how this is achieved in C4D?