I have a text (see picture below) on a page that has been tilted some 45 degrees and then expanded down in a cylindrical fashion to form a 3D effect. I would like to ask you for help to identify how this 3D effect on the text was made. Please suggest a method to recreate it.
Use a real 3D program.
Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.
This image was done in 5 minutes.
You probably need to look for some tutorials to move around.
But the basic stuff is
- Add text
- Extrude and bevel
- Add a material
- Add a camera
- Add a light
Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.
Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.
And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.
I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.
That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:
What I did:
- Open Add-Ons and add a 3D text object
- With the object selected, add text in the textbox (in the Parameters side menu)
- Increase Depth value
- Under Material, adjusted the base color / roughness / reflectivity
- click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)
- Drag an empty area to rotate the view until you get the angle you want
- Zoom in / out (mouse wheel)
- Click Render, select the Render quality (I used Ultra)
This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/