I'd like to create a realistic debossed (indented), recessed or engraved effect. Often seen on tactile commercial products, particularly for embellishing text and symbols. Here's an example of a gear stick that I'd like to illustrate (birdseye view or whatever is fine); with the gear numbers and shifting pattern debossed on the top: enter image description here

Another prevalent example is hand-tools, like this open-ended spanner, featuring a combination of both debossed and embossed styling: enter image description here

It has a bit of a 3D look and feel to it, but can be represented in 2D.

  • 1
    Was there a question? Can you show what you've tried? Most often these are created with Gradient meshes and manual manipulation
    – Scott
    Commented Feb 1, 2019 at 0:32
  • @Scott I've tried a few things, particularly the Extrude & Bevel, Inner Glow, Drop Shadow, Offset Path, Gradients on both the Fill and Stroke, etc. Haven't quite been able to pull it off.
    – voices
    Commented Feb 1, 2019 at 0:50

2 Answers 2


This is possible with coloring and Extrude & Bevel. You extrude the edges and what's outside the hole and add something at the bottom.

enter image description here

It's actually a layered structure:

enter image description here

  1. The text and frame. It's here blue, but it must be nearly or full white when extruded

  2. The result of the extrusion. It has plastic shading. There's low ambient light to get contrast

  3. Top layer has a gradient with blending mode Hard Light to give some apparent form

  4. Bottom layer has another gradient to make an illusion of metal

If you need roundings in 3D it can be achieved with expanding the extruded shape and applying gaussian blur. But to prevent the result be unsharp, make a copy of the non-blurred shape, unite in the pathfinder panel all subshapes, color to white and use it as transparency mask to remove all blur outside the apparent piece:

enter image description here

The difficulty increases radically if you want to simulate insets to a strongly curved surface. I would leave it to 3D programs. Low curvatures probably can be handled with envelope distortion. An example of 3D:

enter image description here

This is a 3D wireframe and a screenshot of a shaded view of letter A imprinted to an oval knob. Unfortunately the shaded image is a screen resolution bitmap only, it can have only one color and there's no materials (typical limitations of easy to use freeware). But the wireframe can be taken to Illustrator (in this case only as PDF print) and colored there. If you succeed to imprint your shapes into the curved surface as 3D and get the wireframe scene (hidden lines removed) to Illustrator as vector, it surely reduces the drawing effort at least 50% when compared to drawing it from scratch.

ADD due the comments: The used 3D software is DesignSpark Mechanical, it's freeware. Altough it's very good in some cases, just this example needs some fighting. It has no text tools, the A is a drawing. It's so small that the curvature of the surface caused no problems. A is itself curved. Texts with real fonts can be made with trickery by retyping numerical dimension labels. It's difficult to place things exactly because there's no snaps, you must work with high zoom and carefully remember the placements and positions of the parts. But it's possible to project as well texts and numbers and drawings onto a curved surface. Here's a screenshot of one such battle result:

enter image description here

Making insets for single numbers and letters or other small simple shapes has a serious difficulty: The shading ambiquity. The result seems to be an extrusion as soon as the bottom is totally visible. The viewing angle should be low enough to hide a part of the bottom behind the edge. It can be seen also in your gearstick image. There's no exact limit how much of the bottom should be hidden. The problem has been discussed here Adobe Illustrator: Making a shape appear to be "carved" into a surface

I crunched together an example with text:

enter image description here

  1. The extruded plate as flat and colored to blue. The extruded version was white

  2. The extrusion result. It's quite grey due low ambient light and low light altitude. There's no bevel. White background doesn't fit if one wants insets instead of holes. The viewing is from too high, at least my eyes see it at first as a hole and then it's something above the plate.

  3. A grey backplate has been inserted and the extrusion has got a bevel. The backplate fixes the holes. The bevel seems to reduce inset-outset ambiquity.

  4. The gradient which is used in 5 and 6

  5. An attempt to transform it to metal: The extruded shape has got Object > Expand Appearance which fixes the 3D effect. All parts are selected and a gradient color fill + a thin grey stroke are inserted. There's also backplate with that gradient

  6. The backplate separately. It's made by unifying all shapes of the expanded extrusion with Pathfinder panel's unite. Then the compond path was released to separate the hole shapes. All was filled with the gradient (releasing made a group, the gradient was inherited from the compound path to all parts)

  • Always detailed, precise and simple your explanations. Correctly positive vote for the question and for the answers.
    – Sebastiano
    Commented Feb 2, 2019 at 16:46
  • Nice answer. I'll have to study it thoroughly. The CAD 3D style is particularly nice. What program did you use there? If nothing else, maybe I could do something like that, screenshot it and trace it or use it like a template.
    – voices
    Commented Feb 2, 2019 at 21:50
  • @tjt263 3D program is DesignSpark Mechanical, it's a heavily decimated version of SpaceClaim, but still useful and what's best, $0,00 price. Vector export of the scene = Print as PDF only, The letter A was a projected drawing onto a revolution surface. CAD format and vector imports, texts, freeform surface tools and numerous other SpaceClaim's features which would make professional work possible are carefully removed. The program is for hobbyists to have something good and easy to start from.
    – user82991
    Commented Feb 2, 2019 at 22:23
  • @tjt263 (continued) Screenshots are too coarse to be traced automatically.They are nice to look, only. Printing the scene as PDF (you need a PDF printer) is the limit that an infinitely accurate screenshot as traced woud be. I recommend you to explore more capable 3D programs as soon as you have banged youd head to the set limits of this freeware CAD. Full SpaceClaim costs a fortune and it's unreachable for most of us.
    – user82991
    Commented Feb 2, 2019 at 22:35
  • @user287001 I'd trace it with the (P)en tool.
    – voices
    Commented Feb 2, 2019 at 23:50

Whether something looks embossed or in relief will depend on the direction of the lighting to give it the illusion of depth.

Although Illustrator wouldn't be my first choice to create such an effect (Photoshop would likely be better, or even a real 3d modelling app), it is possible using the 3D Extrude & Bevel filter.

Anyhoo, here are the settings and result. Obviously you could mess around with the light direction, and shape of bevel selected, until it looks convincing.

enter image description here

Note: I also added a slight Gaussian blur effect but only a radius of 1px. The text colour was sampled from the raster image - so basically a greyish colour. You can also add more than one light source, so you might want to experiment with that.

Also since the surface is curved perhaps each letter could have it's own Extrude effect, with the lighting direction tweaked slightly for each one.

  • Quite nice. :-)
    – voices
    Commented Feb 2, 2019 at 21:42

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