I'm making a top-down shooter in Unity, and a.t.m. I'm designing the main menu. So earlier on I asked a friend if this was a good UI, and he said it hurt his eyes:
How do I prevent this from happening in the future? I'm sure I've fixed the problem by now using Unity's
BloomQuality.Cheap option, but what are some tips for improving the contrast between special FX and important info/UI labels? Thanks in advance.