I'm making a top-down shooter in Unity, and a.t.m. I'm designing the main menu. So earlier on I asked a friend if this was a good UI, and he said it hurt his eyes:

enter image description here

How do I prevent this from happening in the future? I'm sure I've fixed the problem by now using Unity's BloomQuality.Cheap option, but what are some tips for improving the contrast between special FX and important info/UI labels? Thanks in advance.

  • It doesn't hurt your eyes? – Zach Saucier Feb 9 '19 at 21:16
  • @ZachSaucier Nope. – commandertuna Feb 9 '19 at 21:25
  • I don't think this is easily "answerable" without crossing into IMHOs everywhere - but that said, for you, designing, I'd say there should be two strong postulates in your rubric: 1) Legibility - if the aesthetic or effect significantly hampers legibility, tune it down till it doesn't, and 2) Glitziness - if it reminds you, even slightly, of a JJ Abrams filmic effect... I'd tune it down a ton. FWIW - I'm struggling with this too - in my Unity Arch-viz work I'm enjoying using Post Effects stack lens effects, but nailing the threshold tuning is a continually evolving task for me. – GerardFalla Feb 11 '19 at 16:30

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