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Although I am an experienced programmer and decent with Unity, I really want to learn how to design my own 2D levels and character art. I have some experience with Photoshop since I used to slice websites in the past. This is the type of 2D game art design that inspire me:

https://store.steampowered.com/app/331480/Pinstripe/

I've been watching this guy on YouTube and how he creates everything on his games, starting from the graphics, all the way to the code, effects and music.

My question to the fellow experienced designers around here is: Do you think this is an achievable goal? Is this a really long learning curve? Can it be done in a reasonable time if I only spend time learning during weekends?

Thank you!

closed as primarily opinion-based by Scott, Zach Saucier, Luciano, GerardFalla, Ovaryraptor Feb 20 at 17:33

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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    What is a reasonable amount of time to you is not the same as to someone else. Achievable? It depends on mainly skill+dedication, but there are too many variables to consider to answer this question objectively. – Luciano Feb 20 at 12:08
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The kind of artwork you like, takes years of study and practice in some quite different disciplines. How long it takes of course depends on the individual.

But being able to create graphics like this is not a "binary" skill which you can learn following a certain course or method. It's an ongoing process.

I don't think you ever get the feeling of "getting there". You have to focus on what you can now and work from there step by step - project by project.

Your Photoshop experience is certainly a plus and learning how to manipulate images and apply effects and textures will probably be relatively easy. Layering in Photoshop is a kind of visual programming.

But the main question is: How to get to the point where there is an image to edit in Photoshop?

Inspiration

To be inspired by a graphic style from another game is not a bad starting point, but you'll also need to find inspiration elsewhere. It could be nature, human behavior, geometric shapes, colors, a historical period, a personal experience, ancient myths - whatever. Being aware of where your inspiration comes from can help you to find more if "the well runs dry".

Imagination

In order to create an image, you'll have to be able to visualize it before your inner eye. Maybe not in detail, but you must at least have some kind of "blurry" sense of how it's going to look.

Research

If you aren't the kind of person who has photographic memory, you'll probably need to do a little research on how the objects you want to put in your image actually looks like.

Illustration

This is the most important and hardest part of the process. At some point you need to actually draw or construct the shapes of your drawing. No matter if you are drawing by hand on paper, using a tablet or constructing vector from scratch, your hand needs to follow every single line of your drawing. The process of learning how to draw takes a lot of passion and determination and can be highly individual. Some illustrators have been drawing since childhood and just never stopped. Others might have gone to classical art school and learned how to draw realistic still-life and croquis. Others again might not have practiced much but are just gifted with a charming personal style. It's an art form and a life style.


I have no idea about your image creating skills, so I can only give you general advice.

If you are drawing stickmen, you should probably lower your expectations and start with making a game about stickmen. You can keep developing your skills on the side so your next project can be a more detailed. It might take years to reach the level of your reference.

If you are already capable of drawing a scene like the ones you like with a pencil on paper, you are not so far away. Then you should focus more on learning the basics of digitizing and colorizing drawings in Photoshop.

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It's all relative.

Everything is generally "achievable".

Any learning curve and time needed all depend upon you - no one here would know how quickly or what method helps you learn the best/fastest.

While design isn't "rocket science" by any stretch of the imagination - some people are indeed more adept at it than others. Again, no one here could possibly know how artistically inclined you may be naturally.

Note that your sample art is not immediately achievable by many. It does take considerable practice and a natural aptitude doesn't hurt.

  • Thank you for your answer! I agree with you. What I was looking for was some kind of a range that will help me evaluate if that will be a realistic goal for me. Even if it's as broad as "6 months to 3 years" for example. – unityninjawannabe Feb 19 at 21:59
  • That's impossible to state without knowing you personally. Could be 3 months, could be 6 years... – Scott Feb 19 at 22:20

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