I'm having problems figuring out why my layer does not resize to match the dimensions of the source layer. I set signatureLayer equal to the layer named "signature" and pass it and the layer I want changed into the function changeSizeto. It looks like it's taking the dimensions of the background layer instead. I can't see where I messed up. This is just a small bit of the script I'm working on but essentially I will be reading in an image location from a txt file, resizing it according to the source layer "signature" dimensions, saving the psd out as an image, then read in another image location and repeat.

#target photoshop

// must have source psd open to start with.

//pref pixels
app.preferences.rulerUnits = Units.PIXELS;

// call the source document
var srcDoc = app.activeDocument;
var signatureLayer = srcDoc.layers.getByName("signature");  

//var sourceFile= new File("E:/Signatures/sig1.tif");
var sourceFile= new File("C:/Users/harry/OneDrive/Desktop/Replace/test.jpg");
var idPlc = charIDToTypeID( "Plc " );
var desc3 = new ActionDescriptor();
var idnull = charIDToTypeID( "null" );
desc3.putPath( idnull, sourceFile);
var idFTcs = charIDToTypeID( "FTcs" );
var idQCSt = charIDToTypeID( "QCSt" );
var idQcsa = charIDToTypeID( "Qcsa" );
desc3.putEnumerated( idFTcs, idQCSt, idQcsa );
executeAction( idPlc, desc3, DialogModes.NO );

var replacementImage = srcDoc.layers[0]


function changeSizeto(source,chngLayer){
    startRulerUnits = app.preferences.rulerUnits;
    //pref pixels
    app.preferences.rulerUnits = Units.PIXELS

    // Calculate length and width based on the rectangular bounds of the selected layer
    var sourceHeight = source.bounds[2].value-source.bounds[0].value; //Grab the length
    var sourceWidth = source.bounds[3].value-source.bounds[1].value; //Grab the width

    var newWidth=sourceWidth;
    var newHeight=sourceHeight;





1 Answer 1


First of all, your sourceHeight and sourceWidth are mixed up: 2 and 0 are X bounds, so they should be in sourceWidth and 3 and 1 are Y bounds — that's the sourceHeight.

Next, you're feeding pixel values to .resize, but here's what JS Scripting Reference says about this method:

Resizes the layer to the specified dimensions (as a percentage of its current size) and places it in the specified position.

So you need to calculate a percentage you want to resize your layer to based on source layer size. Something like this:

function changeSizeto(source, chngLayer)
    startRulerUnits = app.preferences.rulerUnits;
    //pref pixels
    app.preferences.rulerUnits = Units.PIXELS

    // Calculate length and width based on the rectangular bounds of the selected layer
    var sourceWidth = source.bounds[2].value - source.bounds[0].value; //Grab the length
    var sourceHeight = source.bounds[3].value - source.bounds[1].value; //Grab the width

    var changeWidth = chngLayer.bounds[2].value - chngLayer.bounds[0].value; //Grab the length
    var changeHeight = chngLayer.bounds[3].value - chngLayer.bounds[1].value; //Grab the width

    var newWidth = sourceWidth / changeWidth * 100;
    var newHeight = sourceHeight / changeHeight * 100;

    chngLayer.resize(newWidth, newHeight, AnchorPosition.MIDDLECENTER);
  • I had forgotten to change the indices for the sourceHeight and sourceWidth since I copied that bit of code from a different project. However, the replacement image is not changing size. I've included a screenshot of the result. The white rectangle is the source layer and the black rectangle is the layer that is to be resized.
    – roldy
    Mar 3, 2019 at 8:41
  • It works for me just fine: take.ms/fRfJl Have you tried to debug values that go to .resize to see what's happening? Mar 3, 2019 at 8:52
  • I figured out what I was doing wrong. Works perfect now, thanks.
    – roldy
    Mar 3, 2019 at 18:49
  • If the answer worked for you, don't forget to accept it. Thanks! Mar 3, 2019 at 21:14

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