0

It seems straight forward.

Select your object, right click and select Flip Along.

However this does nothing.

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1

I'm sorry to report that I cannot confirm your trouble, as when I tried web SketchUp, entered into Component Edit mode, and chose Flip Along>Green Direction I got the expected result.

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Note that I demonstrate in my screencap that when the component was symmetric along that component, you couldn't tell it had been flipped... once I added a small plate at one corner, then you could see the component flip along its axis.

Note also that this operation (Flip Along Component's own axis) will never translate the component in the world axis space - it maintains the same world position and flips relative to its own centrepoint and exterior bounds.

Hope that helps.


EDIT to address comment:

Of course you can translate your mesh any way you'd expect: scale, rotate, move... you need to use the translate tools to accomplish this kind of task. As you see in this super-quick screencap, when you long-click on the Move tool, you see all three translate tools: Move, Rotate, and Scale. Each does as the name suggests.

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I will point out that though they're re-organised for the web app, and there are only a subset of the main tools available compared to SketchUp Pro or even SketchUp Make, the ones which are present do function as expected, and though it's a bit clunky having to long-press to get related tools, it's still a very intuitive approach to modeling for 3D novices.

From here I think it best that I advise you to look through the online documentation, including their tutorial videos - spend the half to three quarters of an hour looking through these things that it should take you - and save yourself hours of later hassle and confusion by investing in that comprehension time up front!

  • I added a marker on my component and can see that it is now flipping along it's own axis. Is there a way to make it rotate in the environment. I want to add it to the face of my prism. – J.M. Mar 20 '19 at 1:12

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