I want to make a curl out of a guitar neck. Just to give you some idea, I want to know how I can make the neck a bit curled up to the top so that the entire guitar looks like a written "g". The problem is that all those strings and the details are made of many different objects and I cannot make them curly one by one. I would really appreciate it if someone tells me how I can make something like a path and make the neck follow that.

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I have two thoughts:

1) - given you already have this much done: Mesh Warp is your friend.

Don't add too many rows and columns - becomes hard to make smooth.

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So - DON'T do this (8 x 9): enter image description here

Do do this (3 x 3): enter image description here

Which as you can see, allows you to melt your vector guitar pretty well. enter image description here

Or 2:

Make a pattern brush of your neck - see this question for details - I promise it would work for you too - super-quickie beneath link to show how that would work / look:
[How can I change the thickness of a doughnut shape without changing the radius?

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  • 1
    Nice. The second option is the most effective and fast. – LeoNas Mar 23 '19 at 0:47
  • 1
    Thank you; the pattern brush, works with some minor modifications. – greenish Mar 23 '19 at 20:17

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