I want to make a curl out of a guitar neck. Just to give you some idea, I want to know how I can make the neck a bit curled up to the top so that the entire guitar looks like a written "g". The problem is that all those strings and the details are made of many different objects and I cannot make them curly one by one. I would really appreciate it if someone tells me how I can make something like a path and make the neck follow that.
I have two thoughts:
1) - given you already have this much done: Mesh Warp is your friend.
Don't add too many rows and columns - becomes hard to make smooth.
Make a pattern brush of your neck - see this question for details - I promise it would work for you too - super-quickie beneath link to show how that would work / look:
[How can I change the thickness of a doughnut shape without changing the radius?